Repulse 1

June 17th, 2008
Repulse 1 from Corban Brook on Vimeo.

First test of my repulse sketch. More to come. Sorry for the low quality… still trying to figure out how to get iMovieHD to output something semi decent. made with processing

Cast: Corban Brook

Processing Text Particles: The Skeleton and the Walrus

June 16th, 2008
Processing Text Particles: The Skeleton and the Walrus from Daniel Carter on Vimeo.

This is just a little Processing sketch that uses particles to animate text. For the story of the Skeleton and the Walrus, see http://carterwebdesign.com/blog/processing/the-skeleton-and-the-walrus/

Cast: Daniel Carter

self.detach

June 16th, 2008
self.detach from timme on Vimeo.

self.detach is a dynamic Object, which adopts a critical position towards the celebration of the ego on the internet by dissolving self-portraying pictures into coloured particles. More info: http://www.selfdetach.net Music: salzbildner – “drang” – schall_005 – various artists – schall_mauer Pellarin – “Dependency 5 Cigarette” – Yuki Yaki 001: Pellarin – Dependency 1-6

Cast: timme

Reel / 2008

June 16th, 2008
Reel / 2008 from Universal Everything on Vimeo.

Cast: Universal Everything

Flocking again

June 16th, 2008
Flocking again from urkietown on Vimeo.

this started as a school project to learn processing. my goal was to give sounds their own mind and the would interfere becouse of their need to group. you see 3 different kinds of boids. each species has its own characteristics. and every boid has its own set of genes. the “listener” is the mouse. the audio is a bit dull so far, im working on it in supercollider.

Cast: urkietown

Flocking

June 16th, 2008
Flocking from urkietown on Vimeo.

this started as a school project to learn processing. my goal was to give sounds their own mind and the would interfere becouse of their need to group. you see 3 different kinds of boids. each species has its own characteristics. and every boid has its own set of genes. the “listener” is the mouse. the audio is a bit dull so far, im working on it in supercollider.

Cast: urkietown

Flocking

June 16th, 2008
Flocking from urkietown on Vimeo.

this started as a school project to learn processing. my goal was to give sounds their own mind and the would interfere becouse of their need to group. you see 3 different kinds of boids. each species has its own characteristics. and every boid has its own set of genes. one of the species is a parasite that “eats” the sound and spits it out its own mouth. this particular specimen is a reverb. the spot in the middle is the “listener”. the audio is a bit dull so far, im working on it in supercollider.

Cast: urkietown

flocking study

June 16th, 2008
flocking study from iqed on Vimeo.

the flocking that has only two kinds of scopes, separation and cohesion. the size of scope changes depending on speed and distance of each boid.

Cast: iqed

Testing GSCapture for Processing on Ubuntu

June 16th, 2008
Testing GSCapture for Processing on Ubuntu from Turbo Connard on Vimeo.

As I’m on Ubuntu Hardy Heron (and Linux in general) I’m not able to run the standard Processing Capture. Testing GSCapture wasn’t on top of my “todo list” but when I saw this great program (http://www.vimeo.com/1163538) I downloaded the GSCapture package and tried to manipulate pixels… In few lines of code you can have this cheap result. I don’t want to go further because this is not my project !

Cast: Turbo Connard

Processing version 142 released to fix compiler error messages. Download here.

June 16th, 2008

Processing version 142 released to fix compiler error messages. Download here.

Cube Explosion 01

June 16th, 2008
Cube Explosion 01 from felixturner on Vimeo.

My homage to Inigo Quilez’s “Realtime Cube Experiments”: http://vimeo.com/385714. Processing OpenGL + Final Cut bloom effect.

Cast: felixturner

Complexity Machine 1: Predator Prey

June 15th, 2008
Complexity Machine 1: Predator Prey from Aaron Westre on Vimeo.

A video generated by Complexity Machine 1, a software application I developed using Processing as a thesis project for the Master of Architecture program at the University of Minnesota. The software simulates the behavior of groups of agents and renders a variety three dimensional form with the resultant geometry.

Cast: Aaron Westre

mkomwe

June 15th, 2008
mkomwe from iqed on Vimeo.

composition / performance by figure, visualization of performance. the time structure is formed with “mkomwe” (white circles) that influences each other.

Cast: iqed

9 cases study

June 15th, 2008
9 cases study from iqed on Vimeo.

the distance of move changes according to the cases of distance (high, middle, low) of the adjoining stones.

Cast: iqed