vimeo.com
Speech representation in Processing
Speech representation in Processing. Work in progress for an interactive installation based on para-linguistic elements in a conversation.
Cast: Jori de Goede
vimeo.com
Dancing Blob
What looks like a dancing blob here is actually just an infrared video of my living room lamp.
Cast: Alexander Schreyer
processing.org
Software from Steph Thirion added to the exhibition.
Software from Steph Thirion added to the exhibition.
vimeo.com
Light Trails
A small experiment in image acquisition and color modification.
Cast: Alexander Schreyer
maniaxmemori.net
Chessynthesis @ La Maison Populaire

:: Chessynthesis & Monkey_Party
:: par Maxime Marion et Project Singe
:: du 13 mai au 30 mai 2008
:: Maison Populaire de Montreuil
:: 9 bis rue Dombasle - 93100 Montreuil
:: M° Mairie de Montreuil
maniaxmemori.net
In/Out X.0 [p2p creation]

The idea is very simple : each artist or searcher present in this workshop came with an idea of an installation which needs some INs, exploits it, and then gives some OUTs (sound, video, or data). The installations are all connected together. The whole system exchanges are made in p2p, and the connections are reconfigurated when the needs change, so each work has to survive in a kind of organic system where data are like fluids.
This project isn’t autistic, so there is a global monitoring system, and each piece has to offer an interface, or at less something to see.
With Emilie, we proposed a project without any interface, a kind of tempo tapper using inherent feedbacks of the system, and only visible in the other works because of the rythm of its impulsions. We’d like to create some choregraphies of connections.
It was a very nice week, as you maybe can’t see with this freaky patchwork :

It was only the first workshop ; we just started to define together all the protocols of the system. I’ll tell you more about it later.
Complete information (in french) : http://in-out.citu.info/
vimeo.com
Fleeting Move
This is a simple exercise in retinal persistence inspired by Pierre Hérbert’s ‘op hop hop op’ (1966) and Norman McLaren’s Blinkity Blank (1955).
I used Processing as a means to load images in a random way at a rate of 25 images/second.
The sound was also inspired by McLaren’s drawing graphics directly on the film strip which created blips and squeaks.
Cast: Sines.eu
Experiments with shaders
Audio by Bonobo.
Just a little experiment with the shaders / render to texture library I’m building for processing…. I know there’s too much effects at once, but I just tried to do some stuffs I always wanted to try and was impossible to do in realtime before, without shaders and rtt…
A big thanks to Iñigo who’s teaching me a lot of advanced stuffs.
Cast: Simon




