Desert
June 30th, 2008Particle-Font cohesion
June 30th, 200834 MBs left this week, ending a weekend of Processing experimentation …. here is a shameless plug.
Cast: beckel
Processing, first test
June 29th, 2008
The first program I made with processing (www.processing.org)
Author: akithered
Keywords: processing computer graphics development
Added: June 29, 2008
Big-Bang-esque
June 29th, 2008Nearly the same code as my last video but now using OPENGL’s additive blending settings and some permutations on flight404’s [ http://www.vimeo.com/flight404 ] particle texture. Once again, the math was derived from Daniel Shiffman’s “Nature of Code” online lectures : shiffman.net/teaching/nature .
Cast: beckel
Particle Testing, Random sin and cos
June 29th, 2008For a commercial job coming up I started to explore creating particles, and in particular moving them in a circular pattern/motion. I didn’t get it happening, but i thought these were pretty cool, so I rendered them out. Instead of just looking up how to do it, I like to have a go at these things myself. I used Processing for this This is a test I did where each particle will use either a sin or cos function on each of their axis.
Cast: David Langford
Vector Math Test
June 29th, 2008An attempt at writing particles and forces from scratch in Processing. I got inspired by Daniel Shiffman’s “Nature of Code” online lectures : http://www.shiffman.net/teaching/nature .
Cast: beckel
Internodal
June 28th, 2008This was done as a frame by frame animation. It’s supposed to represent the relations between nodes in the network. This short loop was used on a presentation to illustrate the complexity of this phenomenon.
Cast: Herbert Spencer
mtr project
June 28th, 2008built with processing simple motion tracking application infrared light and filter used for the tracking system custom built algorithm to compensate camera distortion physics library on bubble collisions thanks to “A bad day at the box factory” reference: “A bad day at the box factory” http://www.vimeo.com/701445 javadoc of phys2d library http://www.cokeandcode.com/phys2d/source/javadoc/
Cast: mb09
Marcianitos
June 27th, 2008Simple invader object based on Jared Trabell’s fractal invaders.
Cast: Herbert Spencer
Idisturb
June 27th, 2008A processing experiment I made the last year, playing with video interaction.
Cast: digitalcth
Noise Gradient Animation
June 27th, 2008Lineas Autómatas
June 27th, 2008extremely simple class object. Interesting emergent pattern.
Cast: Herbert Spencer
Voronoi
June 27th, 2008Animación realizada en processing con la ayuda de la biblioteca “mesh” desarrollada por Lee Byron. La animación muestra la relación entre el diagrama de Voronoi y las triangulaciones de Denaulay.
Cast: Herbert Spencer
Happy Floating Generative Peoples at Heathrow, Verlet Physics, And Global Felt-Tip Animation
June 27th, 2008Nokia / Friends / Heathrow Terminal 5 from Universal Everything on Vimeo.
The insanely wonderful crew at Sheffield, UK’s Universal Everything send along a lovely new project – just in time to help ease any unpleasant thoughts about air travel. As part of an installation for Nokia, Universal Everything created a series of projected animations. My favorite is this generative visual of people of different shapes and sizes being whisked along by a people mover (click through to Vimeo for the full HD versions):
Universal Everything / Nokia / Heathrow Terminal 5 / 2008 from Universal Everything on Vimeo.
A procession of diverse characters glide by on a travelator – friends, families, kids, lovers, rugby teams, fat couples, thin models – celebrating the diversity of people seen at Heathrow T5.
Every character riding the travelator is unique, using generative software to create an ever-growing population.
Perhaps I need a mobile version I can take with me through less-lovely airports or during gate hold delays.
It’s really brilliant stuff, and demonstrates that the aesthetics of generative visuals can cover quite a gamut. But by now, I’m bet you’re already wondering what’s powering the very-nice physics interactions, built in Processing. I’m a big fan of the traer.physics library for Processing, but you won’t get results like this — in fact, part of what I like about traer.physics is that it’s often unpredictable once you set up a dynamic system! Processing virtuoso toxi had the same experience, so he adapted a different approach to physics via a technique called Verlet integration, what is commonly seen in “ragdoll physics” and cloth. It’s a technique prized for its relative stability, which the alternative Euler physics techniques tend to lack. (Darnit, I wish I paid more attention in math class, but that’s another story.)
Toxi has been building his own library. Bits of it are on toxiclibs on Google Code, although there’s a little reorganization going on over there so I don’t see a download. I’m half tempted to try implementing this just to better understand what’s going on under the hood. Anyone offer hourly math tutorials? I can barter. I could teach you to make really good burgoo and mint juleps.
Here’s another example of Toxi testing the library, which contains some other visualizations that let you see better how the physics algorithms work:
verlet soft bodies from postspectacular on Vimeo.
And for more goodness from the Heathrow installation, here’s another animation:
Starting with an international Flickr group, we collected 500+ photos from around the globe from Bangkok and Switzerland to Tokyo and Venice Beach.
Each person was photographed holding a segment of a global animation.
Based on the idea of ‘what is over the horizon’, a series of felt-tip animations come to life, crossing the globe from frame to frame.
I love the idea. Maybe this will lead to new global animation projects among visualists, sharing hand-drawn, hand-created footage. Anyone game?
Nokia / Global Animation / Heathrow Terminal 5 from Universal Everything on Vimeo.
© Peter Kirn for Create Digital Motion, 2008. |
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