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5d -moving points
5d -moving points - make with processing. more artworks: http://www.4d-screen.de/art-gal/
Cast: frank richter
5d -moving points - make with processing. more artworks: http://www.4d-screen.de/art-gal/
Cast: frank richter
5d- lines in the hyperspace - make with processing. more artworks: http://www.4d-screen.de/art-gal/
Cast: frank richter
5d-faces in the hyperspace. make with processing. more artworks: http://www.4d-screen.de/art-gal/
Cast: frank richter
In this test, I set the gravity vector to equal the forces detected by the Sudden Motion Sensor in recent Apple Laptops. This means: Tip the laptop and the particles fall that way!
Cast: Andy Best
First test of my particle engine. Creates random letters when the mouse is clicked. Their velocity is determined by the velocity of the mouse. There is currently support for Gravity, Friction and collision detection with the sides.
Cast: Andy Best
Development is decided by the position of objects. It moves more smoothly actually (limitation of memory of my machine).
Cast: iqed
That fantastic Advanced Beauty project, curated by Matt Pyke of Universal Everything, with audio from Simon Pyke of Freeform, now has a trailer on Apple.com. In HD too! Ooooh, shiny! Take a peek.

The Blu-Ray will be released in November.
Playing around with physics and grid systems in Processing.
Cast: okdeluxe
This is an early sketch for the cover design of the August 2008 issue of Print Magazine, a 3d printed sculpture generated using the Gray-Scott reaction diffusion model. The final sculpture displays (and purely consists of) its entire creation process. 2D Frames of the animation are stacked along the 3rd dimension and form a 3d density volume which can then be turned into a proper mesh using the same algorithm used for visualizing MRI scans (Marching cubes). The sculpture consisted of initially 5.23M triangles which I needed to reduce to 1.9M polygons for reasons of extreme fragility. Full making-of forthcoming. For now please check the magazine website and related flickr set: http://www.printmag.com/design_articles/building_the_cover/tabid/388/Default.aspx http://www.flickr.com/photos/toxi/sets/72157604724789091/
Cast: postspectacular
Based on the Circle Growth idea, this time using an image as source color.
Cast: Alex Stanciu
June/2008 First 3,000 characters of “Alice in Wonderland”, mapped to a cylindrical surface and rendered with varying radius and rotation properties. Quick and fun experiment done with Processing. Full “Alice in Wonderland” text by Lewis Carroll courtesy of Project Gutenberg: http://www.gutenberg.org/etext/11
Cast: zeh fernando
a interactive videoinstallation programmed in processing. a webcam tracks people and gives them their thoughtbubbles
Cast: Videout