5d-faces in the hyperspace. make with processing. more artworks: http://www.4d-screen.de/art-gal/
Cast: frank richter
5d-faces in the hyperspace. make with processing. more artworks: http://www.4d-screen.de/art-gal/
Cast: frank richter
In this test, I set the gravity vector to equal the forces detected by the Sudden Motion Sensor in recent Apple Laptops. This means: Tip the laptop and the particles fall that way! Blog Post: http://www.andybest.net/2008/07/particle-engine/
Cast: Andy Best
First test of my particle engine. Creates random letters when the mouse is clicked. Their velocity is determined by the velocity of the mouse. There is currently support for Gravity, Friction and collision detection with the sides. Blog post: http://www.andybest.net/2008/07/particle-engine/
Cast: Andy Best
Development is decided by the position of objects. It moves more smoothly actually (limitation of memory of my machine).
Cast: iqed
Playing around with physics and grid systems in Processing.
Cast: okdeluxe
Full making-of story is here: http://postspectacular.com/process/20080702_printmagcover This is an early sketch for the cover design of the August 2008 issue of Print Magazine, a 3d printed sculpture generated using the Gray-Scott reaction diffusion model. The final sculpture displays (and purely consists of) its entire creation process. 2D Frames of the animation are stacked along the 3rd dimension and form a 3d density volume which can then be turned into a proper mesh using the same algorithm used for visualizing MRI scans (Marching cubes). The sculpture consisted of initially 5.23M triangles which I needed to reduce to 1.9M polygons for reasons of extreme fragility. Also please check the magazine website and related flickr set: http://www.printmag.com/design_articles/building_the_cover/tabid/388/Default.aspx http://www.flickr.com/photos/toxi/sets/72157604724789091/
Cast: postspectacular
Based on the Circle Growth idea, this time using an image as source color.
Cast: Alex Stanciu
June/2008 Quick and fun experiment done with Processing: the first 3,000 characters of “Alice in Wonderland”, mapped to a cylindrical surface and rendered with varying radius and rotation properties. Full “Alice in Wonderland” text by Lewis Carroll courtesy of Project Gutenberg: http://www.gutenberg.org/etext/11
Cast: zeh fernando
a interactive videoinstallation programmed in processing. a webcam tracks people and gives them their thoughtbubbles
Cast: Videout
Had some time away from Processing then wandered back to finally improve my cameras. Two different cameras this time, the original one based on a sphere ‘dolly’ and a new one based on a perlin noise location and target. Both cameras have noise applied to the target to create more of a hand held look and the target location is damped so it sometimes can’t quite keep up with what it is tracking. They also bounce a bit based on the low freq FFT levels. Scenes, camera choice, colours are all randomly picked when a new scene is triggered by transients in the soundtrack. Music is Pins & Needles from Tip Hop by Tipper – http://www.tippermusic.net/
Cast: Stefan Goodchild
Visualizing a conversation in Processing. Work in progress for an interactive installation based on para-linguistic elements in a conversation.
Cast: Jori de Goede
A visualization of commits to the Swat Web Application Toolkit project (http://swat.silverorange.com/) created with Code Swarm (http://code.google.com/p/codeswarm/)
Cast: Steven G.