Archive for the ‘Sound’ Category

magnetosphere

Monday, July 7th, 2008

Magnetosphere es un plugin para itunes®, creado por Robert Hodgin utilizando Processing. Funciona como un visualizador reactivo a la música que suena en el reproductor, cosa que hace rato existe, pero éste debe ser uno de los de mejor estética en su respuesta gráfica y dinámica. Tiene la gracia también que presionando las teclas A [...]

Concerts with Alexander Rishaug

Sunday, February 10th, 2008

I just finished a set of concerts with Alexander Rishaug, starting in Berlin at CTM.08 / Generator.x 2.0: Audio-Visual. This week we did two more gigs, first at VJ picks DJ in Bergen and finally on our home turf at Kabinett #3 in Oslo. For an impression of the set you can have a look at the clip above, posted by Pablo Sanz. For a short interview you can take a look at WatchBerlin’s coverage of the concert and exhibition opening.

It was great to play with Alexander and develop our collaboration further, his cinematic soundscapes are a treat to work with. Audience responses seem to indicate that we’re doing something right, so hopefully we’ll find more chances to play together in the near future.

Rishaug & Watz- - Kabinett #3 GX20 Concert 0006 Alexander Rishaug & Marius Watz

GX20 Concert 0005 Alexander Rishaug & Marius Watz GX20 Concert 0002 Alexander Rishaug & Marius Watz

Kabinett poster by Diogo Valerio / photos from performance at Generator.x 2.0

DIY: Look Like a Real Broadcaster with a Mic Flag

Tuesday, January 15th, 2008

micflag

Mike Una has written up a fantastic mini-tutorial on how to make your own mic flag — that is, the little oldskool decorations broadcasters put on their mics. (Well, anyway, the oldskool ones looked coolest.) This one seemed a bit better-suited to createdigitalmusic.com, so it’s over there, but imagine it may interest some of you doing your own video production — or get someone to interview you as the VJ superstar you are.

How to Build a Mic Flag and Look Like a Real Broadcaster


© Peter Kirn for Create Digital Motion, 2008. |
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Evoke

Monday, October 22nd, 2007

Evoke
(concept image)

Usman Haque has been commissioned to create Evoke for the Illuminating York festival. You can see the work from on Fri 26 Oct until Sat 3 Nov, from 6-11pm. From the website…

“Evoke is a massive animated 80,000 lumen projection, which will light up the facade of York Minster. The facade is brought to life by members of the public, who use their own voices to “evoke” colourful light patterns that emerge at the building’s foundations and soar up towards the sky, giving the surface a magical feeling as it melts with colour.

The cathedral, built to link conceptually earth to the heavens, has been a site for the conveyance of words, dreams and aspirations for hundreds of years. The facade is designed to orient the gazes of passers-by upwards. As an attempt to continue this tradition, the patterns of Evoke are generated in realtime by the words, sounds, music and noises produced collectively by the public, determined by their particular voice characteristics. The colours will skim the surface of the Minster, pour round its features and crevasses, emerging finally near the top of the facade where they will sparkle high overhead.

People with voices of different frequencies, rhythms or cadences will be able to evoke quite different magical patterns upon the surface of the building – a staccato chirping will result in a completely different set of visual effects to a long howl for example, blending old and new to continue animating the facade of the Minster.”

Created using Processing.

I’ll update this post after the event once photos and video emerge of the final work.

orbiter – interactive sound environment

Friday, September 14th, 2007


The orbiter is an interactive sound environment by Vera-Maria Glahn and Marcus Wendt.
It invites you to reach for the stars and play their music!

Documentation

These videos can hardly represent the surround sound quality of the installation, but to get an impression please use headphones and/or a good audio setup!

Download Documentation

» Medium /
Large

Screencaptures / Play

» Polar Scene A / Polar Scene B
» Solar Scene A / Solar Scene B
» Sawtooth Scene A / Sawtooth Scene B

Photo Sets

» Kunsthochschule Kassel, Setup
» Kunsthochschule Kassel, annual exhibition 2007
» Microarchitecture Lounge exhibition at Tendence07, Frankfurt/Main

Description

The Orbiter takes possession of all senses. It is a place for visitors to lay down and relax, watching the firmament above them. With a small gesture, just pointing upwards, the visitor can insert new stars into orbit with unique visual and musical characteristics. The player is enveloped by the instrument; the music filling the ears, the body and space.

The dream of reaching for the stars is as old as mankind itself. The mathematics of planetary orbits, the perfection of natural geometrical forms fascinates scientists and artists alike. Even music principles as tonality or phase displacement are based upon computational ideas and find correspondency in the Orbiters structure.

The music is played on concentric circles, with higher tones on the outside, bass notes nearer the centre. The bigger you let a star grow before you pull back your hand to insert it into orbit, the louder it plays.
Like the stars orbit on the large ceiling screen above the player, the surround sound orbits in the room on 4 high-tone-channels, supported by a bass box and a solid bourne sound speaker underneath the player`s couch, making low basses physically sensable.

Each version of the Orbiter features various scenes with different graphics, sounds and behaviour. Some create an illusionary nightsky firmament, playing more melodic or ambient sounds. Others experiment with the possibilities of graphical abstraction and rough synths, allowing you to even play drum’n bass-like sounds.

The installation is based on custom-built software using latest gaming and computer vision technology, performing real-time analysis of a camera image of the player as well as generating 6-channel-audio and video signals. The video analysis is written in C++, instructing SuperCollider for the audio generation, Processing for the graphics.


Links

 

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Muon

Monday, May 7th, 2007

Muon

As mentioned in a previous post, the documentation of my work at Moving Brands is now online.

An audio responsive installation for the launch of Muon, new speakers from Kef and Ross Lovegrove. Launched at the National Museum of Science and Technology (Leonardo da Vinci), during Salone del Mobile in Milan.

Created in Processing for a 10×5 metre LED floor. My role was in the creative programming of the project at Moving Brands, under the supervision of Karsten Schmidt (aka toxi) and creative direction by David Eveleigh-Evans.

The concept was to create a liquid experience to engage all the senses. Fluid forms would emanate from the position of each speaker, playing with movement and intensity of light in response to audio triggers. A monocromatic and minimal aesthetic compliments the form of the speaker design. During moments of impact during a piece of music, bright light and accents of colour would appear between the fluid forms. The volumetric light created a relationship between the visuals reflected in the curves of the speaker and the movement of shadows in the grand hall space.

Links: Full documentation, including videos and behind the scenes.

Futher documentation on the Moving Brands site & Toxi blog.

Flickr photos: toxi, pixelsumo, eveleighevans, faroekat

Muon launch in Milan

Thursday, April 12th, 2007

Muon

If you are in Milan for the Salone del Mobile, be sure to put a visit to this on your schedule…

The launch of Muon, an incredible two-metre tall speaker system, in one of the most fascinating locations in Milan, the Sala del Cenacolo. This exhibition is the extraordinary result of the convergence of two masters. The Loudspeakers, made from super-formed aluminium, are remarkable reflective sound sculptures created by the advanced research centre of KEF, the British-based world leader in sound technology and designed by Ross Lovegrove, considered one of the most innovative designers of the 21st century.

I’ve been working with Moving Brands, who have been commissioned to create an architectural scale audio responsive experience for the launch. You really must see this in person if you can. More information on this when I return.

April 19th – 23rd
12.00 noon 9:00 pm
(Invitation only launch on 18th).

Address: Leonardo da Vinci, National Museum of Science and Technology, Sala del Cenacolo – second cloister, Via San Vittore 21 Milano (Area Magenta) Click here for map.

Press release (via Dezeen blog)

Cybersonica 06 Opens!

Monday, May 8th, 2006

My reason for irregular postings on Pixelsumo has been due to curating and coordinating the Cybersonica 06 Sonic Art exhibition. After a huge amount of work by the team, I can now happily say that the exhibition is now open and we have 12 truly great pieces installed in the gallery space. I highly recommend you get to London to check it out. Full documentation of all the work will be posted online, but I don’t want to ruin any surprises for now.

We have commissioned 5 new works, plus showing many existing works.
The works have been selected for their exciting approaches to creative interactivity. They move beyond the ’screen, keyboard, mouse scenario’ and respond to physical input, proximity, sound, kinetics, elapsed time and the surrounding environment.

Dates: Monday 8th – Saturday 20th May
Location: Phonica Records / Vinyl Factory, Soho London
map & opening hours

Preview video 1Preview video 2
Behind the scenes photos
List of artist & works

Fijuu2

Death Before Disko 3.1

Something