Archive for the ‘Music’ Category

unknown pleasure

Monday, July 7th, 2008

En 1979, el diseñador inglés peter saville diseñó esta carátula para el álbum unknown pleasures de joy division, entre otros del sello inglés factory records (new order).
ahora, casi 30 años después, en este link, y gracias a processing, puedes transformarla según una serie parámetros modificables en un interesante ejercicio gráfico.
peter saville to processing | [...]

Interesting Findings Round-Up June 2008

Friday, June 20th, 2008

This time the roundup is a little but too late, but nevertheless it’s there! I spent lots of time working for customers and also the European Soccer Championship is pulling at my nerves. There are also ongoing Netlabel activities here in Cologne, thanks to the initiative mo. from Phlow.net / Phlow Magazine. So here we go:

1.

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The biggest highlight this month clearly was the Firefox 3 World Record attempt. Millions of people downloaded the browser and the servers were only the first two or three hours unavailable. At least there were over 8 million downloads and Europe, especially Germany seems to have many Firefox-fans on board. Here we had 1.1 million downloads, which comes second place right after the USA with 3.9 million. Right at the moment the people of Guinness review the World Record attempt.

2.

Over at the Independent Gaming Source Derek Yu made a report with many interesting links on game engines made with Microsoft Excel Sheets. This is really freaky stuff. Did you already know, that Microsoft developers itself did hide a secret proto-game in the 95-edition of Excel?

“Excel-native cell graphics”

Update: Lars from Gulli pointed me the link to this demo “Excellence“, made in Excel. Thanks! (Video here).

3.

Just some minutes ago I discovered this brilliant video of an upcoming German artists Alexander Marcus. The video is really, really good. Low cost, but highly effective. If you don’t speak German: He is singing about the land “Papaya”, where everyone is happy. You know that story…

4.

Let’s stay on that topic… Look at this beautiful screen- and user-interface design of this absolutely classic movie Dark Star! One of the best movies ever made.

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Korg DS-10 for Nintendo DS special concert tonight!

Saturday, June 14th, 2008

The Korg DS-10 slowly makes it steps into public. With that piece of software two of my very favorite hard- and software manufactures unite in one device. Some DS-10s will have a special concert tonight in London, according to Create Digital Music. I really can’t wait to get my hands on this musictool, but the official release will be not until later this year. The only chance now is to enjoy great demonstration videos like this:

Natural evolution of something the Gameboyzz Orchestra.

Raster Noton – Death of a Typographer and Sonar Festval

Wednesday, June 11th, 2008

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Alva Noto – Unitxt

One of the most interesting labels for electronic music was and may ever will be Raster Noton. They started out as an “Archiv für Ton und Nicht-Ton” (Archive for sound and non-sound) and they still push sound-boundaries with their approach to merge sound, aesthetics and science. They really have good music on, plus in our so beloved digital age, they still make releases with a higher tangible quality. Funny, that from the beginning of Raster Noton digital aesthetics played a central role.

One of the most remarkable artists on this label is Alva Noto, with his very minimal, fragile and rhythmic soundwonders. You may know Alva Noto also under the name Carsten Nicolai and he is one of the people behind this label.

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Byetone – Death of a Typographer

The freshest music released today is an intense atmospheric electronic trip. Feel free to listen to “Byetone – Death of a Typographer” at the Raster Noton site. Unfortunately you have to click you thought the website a little bit to get to the musicplayer.

The label will have a booth at the Sonar-festival this year, where they promote their recent showcase, as well as the labels archive. And since Raster Noton was always famous for their mindbending and clear visual and acoustic approach, don’t forget to give them a visit if you meet the festival in Barcelona this year. The Sonar will be from 19.-21. June 2008.

Interesting Findings Round-Up May 2008

Monday, May 19th, 2008

May is a lazy month! That’s why the Round-Up will be short. I had also lots of stuff to work and mostly wrote my thoughts directly in here. Besides… we had two highlights this month with the Flex-Actionscript-tutorial and the Winamp-Interview with Justin Frankel.

1.

A short movie, that played right into my heart! Musicotherapy is wicked day at a therapists-center. In this cartoon the doctor is very sensitive against noises, while the inhabitants of the house can’t stop to play music. This movie is also a contribution to the Bitfilm-Festival 2008 in the category 3D space award, feel free to vote!

2.

Another short movie with similar color-scapes. Not as brilliant as the work above, but something nice to entertain. The characters expressions are somehow… cute?

3.

Okay, this is old stuff, but it blasted my mind! The Yellow Magic Orchestra and their view upon the technopolis city Tokyo. Sometimes… I just love the 80ies.

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To the Digital Tools RSS-Feed or the Microcontent Feed. I would be pleased!

Toriton Plus: Water Music Controller

Thursday, May 15th, 2008

The Toriton Plus is a very interesting music controller. It transforms movements of water into sounds. The motion of the water is detected by lasers. The sounds in the video give a nice Oval-like drift, making this a very smooth music instrument.

A Veggie Orchestra: with Instruments made of Vegetables

Wednesday, May 14th, 2008

This is original and some different way to “do” homebrew instruments. It is an orchestra that manufactures and plays instruments, they made 100% of vegetables. It’s interesting how many different things they build out of this garden fruits. Not only things to knock upon, but also flutes, trumpets and many other interesting things. After the show you don’t need to stay hungry: you simply can eat up the stuff you played.

Justin Frankel on Winamp and the Reaper

Saturday, May 10th, 2008

Justin Frankel is the programmer of the legendary Winamp. We were interested in the “early days” of the Winamp from the beginning in 1997 until just before the Winamp went bloated with the releases after Winamp 3 in the time after AOL bought Frankel’s Nullsoft.

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“Winamp, It really whips the llama’s ass!”

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We talked with Justin about the early days of the Winamp, the design, the time and the decisions he made. Yet he also talks about this recent audio-tool REAPER, also in terms of design and community. In other words: things of interest for the designing developer! If you are more interested in the Winamp AOL buyout and the time Justin left… scroll down. There are some related readings linked at the bottom of this interview.

Back on 1997 Justin started his first company “Nullsoft” with the first software called “Winamp“. Winamp went so famous, that AOL bought Nullsoft in 2001 for about 80 Million Dollar. Still Winamp is one of the most popular music applications on Windows PCs. Especially the releases smaller than Version 3 (V2.6 – V2.91) are still often used and I also power it on regularly. This piece of software is one of the most loved and distributed independent music applications in the world, not only in history, but still at present.

Nullsoft also made lots of other software that is also widely in use, or had revolutionary impact, software like the SHOUTcast streaming server, the Nullsoft installer, the first decentralized peer-to-peer network Gnutella, or the high-secure closed peer-to-peer network WASTE.

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Winamp. V0.2a. The first release. Memory usage: 1.3 MB.

Hi Justin, let’s start at the beginning. Why did you started doing the Winamp?

I started making Winamp, and actually pretty much all software I’ve ever created, because it was software that I wanted to be able to use. Often there is something you want to do on a computer, and no way to do it or at least no way to do it that you will enjoy.. That’s the joy in programming, you can make things to use. Winamp grew out of wanting a good, enjoyable way to listen to mp3s on a computer. It wasn’t the first mp3 player, but the mp3 players around before it were hard for me to want to use.

Continue reading “Justin Frankel on Winamp and the Reaper”

Weird Fishes from Robert Hodgin / Flight404

Tuesday, May 6th, 2008

Robert Hodgin aka Flight404 does creative code for really a long time now. I don’t know how long ago, I guess it was about two years, he dropped most of his experiments and only concentrated on visualizing music mostly with processing. Well, what’s so special about it? I’ll tell you: the works of Robert Hodgin reached a very high level of originality. With no problem you can tell this artistry.

Robert documents his progress on his weblog. This is a good example of the artistic practice to constantly repeat a challenge that you set yourself, in order to grow and grow and reach a level very high. Or would you disagree, that you haven’t seen something like the “Weird Fishes” ever before?

Processing Inspiration: Particles + Radiohead + Flight404 = Weird Fishes

Wednesday, April 30th, 2008

I’m sure that after all of our gentle prompting, people are keeping a watchful RSS reader over Flight404.

For those who haven’t been paying attention: The latest iteration in Robert’s wonderfully evolving Magnetosphere series was designed for the AniBoom Radiohead video contest:

Weird Fishes: Arpeggi from flight404 on Vimeo.

More information.


© Jaymis for Create Digital Motion, 2008. |
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Flickr Video: The New Promotional Postcard?

Saturday, April 19th, 2008

We asked earlier this month if you’d be using Flickr for videos? Here’s one answer — and in this case, it seems perfectly-suited to the medium. Accent Creative used a short video spot — tweaked to Flickr’s microformat length constraints — as a way of promoting an upcoming event. That works nicely, as lots of people already use Flickr streams to store photos promoting events and the like.

And, of course, the Create Digital Music side of our heart loves the sound-making box that shows up in there.

Brokenbeat Night – MoGraph Promo

Here’s another example, in this case using a short video as a kind of micro-showreel:

Via the CDMo Flickr Pool – thanks to everyone for all the eye candy you’ve been sending! Why blog when I can just watch the lovely stuff you’re doing?

This really illustrates what could start to happen with media on the Web: rather than littering everything everywhere, and rather than seemingly-redundant sites interfering with one another (Flickr for video?, asked users), we get content tailored for the venue. In fact, vids like this really don’t necessarily belong on Vimeo — and likewise, I’ve come up with short snapshot videos I wouldn’t want as part of my video pool.

Promising stuff. And as video proliferates, the visualist and motion graphics artist become king. Get ready.


© Peter Kirn for Create Digital Motion, 2008. |
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Two small games with acid-sound

Saturday, April 12th, 2008

Uhh, I love acid. And thanks to the solid taste of the mighty Independent Gaming Source I discovered this two games today, that make extensive use of acid as the music score. Game, Toy, Sound-Sequencer. The games are a little bot of everything, like “Space Invaders meets Jump’n'Run, R-Type and Doijin-Shooter”. Not much gaming elements, but all mixed up a little bit.Download them here.

Action Jockey

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You control the the player sprite and the music sequencer with the cursor keys, while jumping and shooting is done with X and C. Press X two times for double-jump. Music is getting loud and tricky from time to time. The sprites have a nice and reduced pixelstyle. It somehow reminds me on the game Dive from the Gamma256-collection.

VS-Music

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This is basically a shooter. Press space to start the game. In the game you press X to shot and C to drip a bomb in order erase all bullets from the screen. The bullets are synchronized to the sequencer sound. Unfortunately I did not found any instance to change or modulate the sequencer data. That would be a cool feature, even if you had to modify a simple text-file. You can change the sequencer-data by shooting the white squares that appear on the enemies ship.

I didn’t test it, but you should also be able to replace the sound-data. They are stored as wave-files in the sound-folder of the game-directory. What I also like about these games: the usage of the keys C and X instead of Z and X, that most games from Japan and US use. Using C and X makes it seamless playable on qwerty and qwertz-keyboards – without changing the language scheme.

PS: I noticed, that the independent gaming source freshly opened up a database of indiegames. Good work! Clean and usable design.

Clash of Techniques: Björk’s Wanderlust

Wednesday, April 9th, 2008

Wanderlust – 2d

Björk’s videos are always impressive and surprising at the same time. The new video “Wanderlust” reached a new milestone in the aesthetic process of Björk’s video works. They used a wide variety of different techniques, from 3D-rendering to scenes made of clay and people in costumes. To top this the official video will be released in 3D-stereo: you will have to wear old-school 3D-glasses to enjoy it. However, the version released on the internet is in plain 2D. Enjoy the epic quality of it! Never seen something like this before.

There is also a remarkable making-of Wanderlust. If you like, you can watch a high quality version of Wanderlust.

[ via CreateDigitalMotion, Motionographer ]

TRS80 – New Video Tinted

Monday, April 7th, 2008

Blissful!

What can you say about the band TRS-80? At least lo-fidelity aesthetics, use of retro-technologies, very unique style and hypnotizing music. The new video “Tinted” is made of 2 or 3 simple layers and could be, in other words, made with Resolume or others of this “I layer three videos” VJ-Tools. The mix of vintage look and live recordings give them a very special feel. At least I love the music. Somewhere between early Mouse on Mars and Nonex. The glasses give me urban-moods like DaftPunk did before.