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Archive for October, 2008

Daniel

PHP Tutorial

I’ve finally posted something I’ve been meaning to do for quite a while, a quick PHP tutorial for Processing programmers. This probably should have been a chapter in Learning Processing, but hey, if it had made it in, then I wouldn’t be able to just put it online for free.

Tutorial: http://www.learningprocessing.com/tutorials/php/

There’s an example towards the end of the tutorial that demonstrates how to use PHP to save data to a server from a Processing sketch/applet. This could be particularly useful for a high score list, etc.

Persistence: http://www.learningprocessing.com/tutorials/php/php-persistence/

Oh, and while I’m at it, I’ve got three new examples up on the Processing site:

Digital Tools

Amit Pitaru hits again with his Sonic Wire Sculpture

The works from Amit Pitaru are minimal, technological and conceptional challenging, as well extremely beautiful and poetic. Since many years he is spending this time and passion into videoclips and interaction audiovisual pieces, that are just plain fun to play with or to look at. He almost always crosses the bridge between illustration and sound. This new work called Sonic Wire Sculptor also does. And it is besides a very great audio-sequencer tool.

Basically you use an pen on the monitor to draw lines, that represent the tones. They are played at the same time. The sequencer itself is a sphere, that keeps on turning around. Just look at the video and you will instantly get the principle. The best part comes at the end of the video: you are able to rotate the whole sphere around, to get some sort of “shifting” effect. Me would like to play around especially with that feature a little bit. I think the work was made together with James Paterson, who is minimum as fantastic as Amit Pitaru.

I am not sure if this work is a little bit older now. Nevertheless it is a fascinating one and worth to be shown.

Digital Tools

Denki Groove - Fake it!

Just a quick note: Over at Pink Tentacle I discovered this excellent video of Denki Groove. An armada of divers just keep on having the flow. This perpetual motion is awesome. Put them green wigs on and the Lemmings would be perfect. I’ll bet Daft Punk are really jealous on that one. The director is Hideyuki Tanaka.

Daniel

Big Screens Round Two

Digital Tools

Goto80 and Skuggan ultra-rare TV-appearance

Goto80 and Skuggan had a very interesting live-performance on Swedish TV. They applied for a “idol / talent hunt” kind of show, but with children in the crowd and jury. The show they played is nothing less than a masterpiece. Thank you, thank you for this!

Andreas

Next Step in Live Visuals

Forget Screens, Beamer, LEDs and all that digital stuff. The next big thing is your body:

Douglas Edric Stanley

Terror aus den Wolken

Last week Gee Magazine sent me this copy of their magazine with a short article based on an interview I gave them a few weeks back. It’s a minor article — this interview with Marie Lechner from Libération is far more complete — but from what I can understand from my weak German, it appears accurate. Here is a link from Spiegel Online of the same article but rebranded.

Gee Magazine Cover October 2008 Terror aus des Wolken - Gee Magazine October 2008

Digital Tools

Greg Shegler’s vintage collages: you almost can hear them

greg-shegler-03.jpg

Greg Shegler from Toronto makes collages from old photographs, vintage papers and advertisements, all kind of childhood memories and other things, that makes you shiver somehow. Just look at the works. Don’t you also instantly hear the “Boards of Canada” playing?

greg-shegler-02.jpg

greg-shegler-01.jpg
Go to the website to really enjoy the works.

Greg writes on his webpage about his own works, that is will be “best described as a nostalgic tornado of awesomeness destined to conquer bare walls and sad faces wherever it goes”. Still not shivering? Well, the pictures at least do no make me smile at all. They make me wonder. I feel more like looking through the works, than at it. I can see empty places though the works. It is like hearing a concise silence. Pictures with meaning, made with a good selection of raw-materials.

via Shape and Color, thanks!

Douglas Edric Stanley

Weekend Update Giant Megapixel Touch-Map

 Taking the piss out of multi-touch. You’ll have to forward about 01:30 in to see the « touch-map » :

Mikkel

ORTHO-TYPE.IT on iPhone

Douglas Edric Stanley

Discreet_Clocks:Shy_Clk

The students have organized an exhibition to kick-start the year and asked me if I could add anything. Since I’ve been working on a series of tempermental clocks over the past two weeks on all sorts of platforms (iPhone, embedded, clock, watch, computer, etc), I figured I could throw one in for their exhbition. I’ll try to get some pictures and post them here, but basically this one is a clock that hides the time whenever it detects someone looking at it.

Sans_Titre 1.0

Douglas Edric Stanley

Design algorithmique

Yet another workshop next week. This time I’ll be returning to the Institut d’arts visuels, a design school in Orléans, to kick-start a year-long project with a group of their students involving algorithmic objects. I’ll also be giving a conference on Wednesday, but I haven’t figured out the title yet, so I’ll post that at a later date.

Here is the official description of the project, written by Caroline :

  • Atelier de recherche et de création
  • Objets interactifs : interfaces physiques et design algorithmique

L’arc se propose de réfléchir aux problèmatiques en jeu dans la physicalisation des nouvelles interfaces et d’explorer l’interactivité lorsqu’elle se déploie dans l’espace ou au coeur d’un objet (installations interactives, objets communicants, scénographie interactive…).

Du palais de Tokyo au distributeurs de jeux vidéo, de nos lieux intimes aux espaces publics, une
nouvelle génération d’oeuvres, d’espaces et d’objets apparaissent dans notre quotidien. Qu’ils soient
vecteurs d’une expérience originale, d’information, ou tout simplement dotés de nouvelles fonctions,
leur spécificié réside dans leur capacité à réagir. Ils sont dotés de comportements. Ils réagissent à
nous, mais aussi entre eux, communiquent, parfois.

Qu’il s’agisse de la console Wii, d’une oeuvre d’electronic shadow, ou des véhicules de dernière
génération, le point commun de tous ces “objets” est qu’ils embarquent un microprocesseur, de
meme nature que celui nos ordinateurs. Cette infiltration de l’informatique dans les autres champs de
l’industrie, de l’art, du design, car il s’agit bien de cela, permet de donner aux espaces, aux objets, aux oeuvres cette capacité à réagir, interagir, avec le spectateur, l’utilisateur, l’environnement.

Comment penser, concevoir ces objets interactifs, objets machines, et surtout leurs interfaces,
c’est à dire les moyens par lesquelles ils “communiqueront” avec nous, avec le monde, entre eux. Ou
s’arrete le design, ou commence la communication? ou plutot comment les deux chanmps doivent se
rencontrer pour élaborer d’autres facons de réfléchir, de nouvelles méthodologies de conception
pour élaborer ces objets algorythmiques? C’est ce que nous nous proposons d’explorer dans ce
nouvel arc.

Jacques Francois Marchandise président de la FING, prédit que la prochaine révolution de
l’internet, sera l’interconnexion par le réseau des objets. Dans peu de temps le nombre d’adresses IP
(identifiant unique de chaque machine connectée au réseau) attribuées à des objets du quotien
explosera et dépassera de loin le nombre de celles attribuées à des ordinateurs personnels. Nous ne
pouvons faire l’économie d’une exploration des enjeux qu’implique ce constat dans nos métiers et
surtout dans le métier de demain de nos étudiants.

Notre arc s’inscrit donc à la fois dans le design et dans la communication car élaborer des
interphaces physiques c’est à la fois l’un et ‘autre.

Nous envisageons de travailler avec un partenaire (musée, institution culturelle) et mettre en
place un moment de mise en situation et de présentation publique des projets.

Digital Tools

Metroid: Confrontation - Remake made with Gamemaker

metroid-confrontation.png

DoctorM64 gives us the joy of a Metroid fangame, called Metroid: Confrontation. This remake is more a technical demonstration of the self-written game engine, than a full grown game. It feels a little bit like a mixture of Metroid (oh really?) with a good dose of Turrican. The true highlights are, just like in the original game, the insanely brilliant pixelgraphics and the complexity and multimodality of the controls of the player (morphing shapes, different weapons etc) and the game-map-structure.

The complex game engine was completely made with Gamemaker: believe it or not. Gamemaker really shows its awesome abilities with this project.

Get the V1.1 of this game at the development-blog of Metroid: Confrontation.

cbdavis86

passage

“beautiful animation” for VIST 405 [senior year studio.] programmed with processing platform [processing.org] music by eric satie “gymnopedie no. 1″

Author: cbdavis86
Keywords: visualization animation beautiful gymnopedie vist 405 texas a&m
Added: October 21, 2008