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Archive for June, 2008

mb09

mtr project

mtr project from mb09 on Vimeo.

built with processing simple motion tracking application infrared light and filter used for the tracking system custom built algorithm to compensate camera distortion physics library on bubble collisions thanks to “A bad day at the box factory” reference: “A bad day at the box factory” http://www.vimeo.com/701445 javadoc of phys2d library http://www.cokeandcode.com/phys2d/source/javadoc/

Cast: mb09

Herbert Spencer

Marcianitos

Marcianitos from Herbert Spencer on Vimeo.

Simple invader object based on Jared Trabel’s fractal invaders.

Cast: Herbert Spencer

digitalcth

Idisturb

Idisturb from digitalcth on Vimeo.

A processing experiment I made the last year, playing with video interaction.

Cast: digitalcth

Herbert Spencer

Noise Gradient Animation

Herbert Spencer

Lineas Autómatas

Lineas Autómatas from Herbert Spencer on Vimeo.

extremely simple class object. Interesting emergent pattern.

Cast: Herbert Spencer

Herbert Spencer

Voronoi

Voronoi from Herbert Spencer on Vimeo.

Animación realizada en processing con la ayuda de la biblioteca “mesh” desarrollada por Lee Byron. La animación muestra la relación entre el diagrama de Voronoi y las triangulaciones de Denaulay.

Cast: Herbert Spencer

Peter Kirn

Happy Floating Generative Peoples at Heathrow, Verlet Physics, And Global Felt-Tip Animation

Nokia / Friends / Heathrow Terminal 5 from Universal Everything on Vimeo.

The insanely wonderful crew at Sheffield, UK’s Universal Everything send along a lovely new project – just in time to help ease any unpleasant thoughts about air travel. As part of an installation for Nokia, Universal Everything created a series of projected animations. My favorite is this generative visual of people of different shapes and sizes being whisked along by a people mover (click through to Vimeo for the full HD versions):

Universal Everything / Nokia / Heathrow Terminal 5 / 2008 from Universal Everything on Vimeo.

 

A procession of diverse characters glide by on a travelator - friends, families, kids, lovers, rugby teams, fat couples, thin models - celebrating the diversity of people seen at Heathrow T5.
Every character riding the travelator is unique, using generative software to create an ever-growing population.

Perhaps I need a mobile version I can take with me through less-lovely airports or during gate hold delays.

It’s really brilliant stuff, and demonstrates that the aesthetics of generative visuals can cover quite a gamut. But by now, I’m bet you’re already wondering what’s powering the very-nice physics interactions, built in Processing. I’m a big fan of the traer.physics library for Processing, but you won’t get results like this — in fact, part of what I like about traer.physics is that it’s often unpredictable once you set up a dynamic system! Processing virtuoso toxi had the same experience, so he adapted a different approach to physics via a technique called Verlet integration, what is commonly seen in “ragdoll physics” and cloth. It’s a technique prized for its relative stability, which the alternative Euler physics techniques tend to lack. (Darnit, I wish I paid more attention in math class, but that’s another story.)

Toxi has been building his own library. Bits of it are on toxiclibs on Google Code, although there’s a little reorganization going on over there so I don’t see a download. I’m half tempted to try implementing this just to better understand what’s going on under the hood. Anyone offer hourly math tutorials? I can barter. I could teach you to make really good burgoo and mint juleps.

Here’s another example of Toxi testing the library, which contains some other visualizations that let you see better how the physics algorithms work:

verlet soft bodies from postspectacular on Vimeo.

 

And for more goodness from the Heathrow installation, here’s another animation:

Starting with an international Flickr group, we collected 500+ photos from around the globe from Bangkok and Switzerland to Tokyo and Venice Beach.
Each person was photographed holding a segment of a global animation.
Based on the idea of ‘what is over the horizon’, a series of felt-tip animations come to life, crossing the globe from frame to frame.

I love the idea. Maybe this will lead to new global animation projects among visualists, sharing hand-drawn, hand-created footage. Anyone game?

Nokia / Global Animation / Heathrow Terminal 5 from Universal Everything on Vimeo.


© Peter Kirn for Create Digital Motion, 2008. |
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evsc

BuxPatchV4

BuxPatchV4 from evsc on Vimeo.

3d spheres displayed as 2d circles, bounce inside a cube and are attracted to a center point. now implemented with proper collision detection and even gravitational pull between the individual spheres. made with processing.org

Cast: evsc

meushi

threadin.inside

threadin.inside from meushi on Vimeo.

inspired from a painting by Francis De Bolles. live version (requires java+opengl) at meushi.bj.popipo.fr/data/080623_threadin2/

Cast: meushi

meushi

threadin.outside

threadin.outside from meushi on Vimeo.

inspired from a painting by Francis De Bolles. live version (requires java+opengl) at http://meushi.bj.popipo.fr/data/080623_threadin2/

Cast: meushi

Nova Jiang

The Lovelies

The Lovelies from Nova Jiang on Vimeo.

Wii remote controlled puppets.

Cast: Nova Jiang

John G

Game version 2

Game version 2 from John G on Vimeo.

A newer version of my game. This runs at 60fps when I’m not trying to record it. It’s multi-threaded, with collision detection, and particle systems running in their own threads so it gets better performance on multiple CPU/core systems. It also uses JOAL for audio, but in a hacky kind of way.

Cast: John G

Digital Tools

Almost ROM-ready floppydrive for GameBoy Color

Ok, there is hardware and then there is software. Still lovely hardware has so much charm, that we like to spend hours and hours with that gadgetry. Much more irrational is to spend days, maybe weeks, in tweaking hardware together that normally would never meet in this universe. It then reads software for the other device, that normally would never find its way to the datadisk on that very device. To make things short: Some French people build a floppydrive ready connectable to a GameBoy Color. With that floppy drive you can ready files just right into the gameboy from 3,5″ disks. At the moment it can’t directly read and boot ROM-files, but they posted a possible way to do so. And maybe we will have that update one day. ROM-files normally require hardware-modules gameboy ready or emulator software. This here is the other way round.

There are lots of ways to play gameboy stuff completely emulated and software driven, meanwhile on almost any device with a screen and some keys. But this here made easy things complicated and then easy again in a very charming way. Sometimes I just love the homebrewers.

GameBoy-Color-Floppydrive-rom.jpg

via boingboing

kosukebando

kinetic architecture

This is a final model of my architecture project in Harvard GSD. I created a kinetic architecture. I used Arduino and Processing to manipulate this model.

Arduino:: http://www.arduino.cc/
Processing:: http://processing.org/

Author: kosukebando
Keywords: Arduino Processing Proce55ing Physical Computing Architecture
Added: June 26, 2008