Swat Project Code Swarm
A visualization of commits to the Swat Web Application Toolkit project (http://swat.silverorange.com/) created with Code Swarm (http://code.google.com/p/codeswarm/)
Cast: Steven G.
A visualization of commits to the Swat Web Application Toolkit project (http://swat.silverorange.com/) created with Code Swarm (http://code.google.com/p/codeswarm/)
Cast: Steven G.
This is a processing sketch I made which fills the screen with growing circles. They stop growing when they touch something. Also integrated it with ColourLovers’ API so the colors you see are pulled from them by keywords, in this case “love”. Generation rate is fast and constant from the start causing the screen to fill up quick and the circle size to remain overall small.
Cast: Alex Stanciu
This is a processing sketch I made which fills the screen with growing circles. They stop growing when they touch something. Also integrated it with ColourLovers’ API so the colors you see are pulled from them by keywords, in this case “light spring”. Generation rate is very slow at first to allow a few circles to grow.
Cast: Alex Stanciu
Visualizing a conversation in Processing. Work in progress for an interactive installation based on para-linguistic elements in a conversation.
Cast: Jori de Goede

On a website of Max Pfisterer, a designer from lovely Stuttgart, I discovered this really, really beautiful pixel-icons. Made in 16×16. Since I love 16×16 so much I directly sensed, that this work of pixelart is far away from the world of icons we are facing every day on our computers, or that cute, cute, cute things we see on computing games.
The design of the pixels here called “Störk Tronic” is so rough and somehow special. Evidently it came from a source, that even designers are not concerned with on a daily basis. Almost instantly I wrote Max a mail. He told me, that this work was made for a customer. The icons are used for a “refrigerated display case” (Kühltheke). He said, and I can imagine, that it was not an easy task to design 256 pixels with one color each (ok, some are animated) to show things like “Messerabstreifer” or “Tropfschalenheizung”. Just look on the icons and take the trip into exotica. Thank you so much!
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I discovered the site from Max via the Glam Slam netlabel. He did the corporate design and some artworks for this netlabel. Maybe I should also join with my designing skills?
2006.11.04 at WASEDA Unv. Archiphonic Project is the multi media art project. this is the part of this. Motion tracking. I used the softwere “Processing”.
Cast: Koki IBUKURO
34 MBs left this week, ending a weekend of Processing experimentation …. here is a shameless plug.
Cast: beckel
The first program I made with processing (www.processing.org)
Author: akithered
Keywords: processing computer graphics development
Added: June 29, 2008
Nearly the same code as my last video but now using OPENGL’s additive blending settings and some permutations on flight404’s [ http://www.vimeo.com/flight404 ] particle texture. Once again, the math was derived from Daniel Shiffman’s “Nature of Code” online lectures : shiffman.net/teaching/nature .
Cast: beckel
For a commercial job coming up I started to explore creating particles, and in particular moving them in a circular pattern/motion. I didn’t get it happening, but i thought these were pretty cool, so I rendered them out. Instead of just looking up how to do it, I like to have a go at these things myself. I used Processing for this This is a test I did where each particle will use either a sin or cos function on each of there axis.
Cast: David Langford
An attempt at writing particles and forces from scratch in Processing. I got inspired by Daniel Shiffman’s “Nature of Code” online lectures : http://www.shiffman.net/teaching/nature .
Cast: beckel
This was done as a frame by frame animation. It’s supposed to represent the relations between nodes in the network. This short loop was used on a presentation to illustrate the complexity of this phenomenon.
Cast: Herbert Spencer