Archive for April, 2008
Flashbelt 2008 is going to break my brain
Flashbelt 2008 is looking to (once again) raise the bar for creative web technology conferences. I’ve said this again and again over the past five years - if you are going to choose one conference to go over the year, make it Flashbelt. The speakers’ list this year is perhaps the best ever - here’s a little taste:
- Robert Hodgin (Flight404.com)
- Jared Tarbell (complexification.net)
- Mario Klingemann (quasimondo.com)
- Seb Lee-Delisle (sebleedelisle.com)
- André Micheller (andre-michelle.com)
And there’s more. Check out the conference site for the full list, and to get a taste of what each presenter will be talking about.
The theme of my talk this year is emergence. It’s a concept that has been central to my work from the start and over the last year or so I have been thinking a lot about the role that emergence plays in the creative process. Here’s my official session description:
“Emergence refers to the way that complex systems and patterns arise out of relatively simple interactions. In this session we’ll look into some of the ideas behind emergence, and will explore in detail the role it plays in the creative process. We’ll talk about the role that emergence plays in a variety of diverse areas, including AI, economics, and philosophy. Along the way, I’ll show a variety of new generative works which tread into emergent territories, and will unravel some of the underlying code that brings these projects to life.”
Digital Fireworks in Brighton
Plug-in Media brings you “Pyro[technics] to the People” - a digital interactive fireworks display.
For more information :
info@pluginmedia.net.
www.pluginmedia.net
Full write up on my blog : http://www.sebleedelisle.com/?p=178
Music by Lost Idol : myspace.com/lostidol
Cast: Seb Lee-Delisle
Radiohead reconsidered.
After 95% of the comments suggested I submit the Radiohead piece to the Aniboom contest, I went ahead.
http://www.aniboom.com/Player.aspx?v=210097
I poked about a bit to see some of the other submissions, and there are some really well thought out storyboards up there. Im looking forward to seeing the final selections.
Directeur Artistique (junior) ////////////////////////////////////////////
| STORK Fokker Elmo est une société qui conçoit et produit le câblage électrique pour les avions de tout type. Survivante de la faillite de Fokker, le légendaire constructeur d’avions hollandais. Clients: Airbus, Boeing, Nasa, Hawker, Lockheed Martin et autres avionneurs…
Employé comme Ingénieur, Directeur Artistique chargé de la conception d’interface des logiciels internes au sein du département innovation & technologie. Le secret industriel ne me permet pas d’en dire plus. |
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| d’ici on voit ma maison : repère Google Earth |
comme je suis beau quand je suis sérieux ! |
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1k Competition at BoingBoing

“Mona Lisa” from Gabriel McGovern for 1k-compo at Boing Boing Gadget.
BoingBoing is having a 1 kilobyte competition, deadline will be the 1st of May 2008. You can do whatever work you want, it only should fit into 1024 bytes of digital goodness. You can win a hard-disk as competition winner, but the file-size limit should be challenging enough to go for this compo! The submitted works should be licensed in a way, that the boingers can use it freely at Boing Boing Gadgets, so GPL or Creative Commons would be fine. Some first results are shown here.
Processing sketches 2002-2004

Some people wrote me to ask me where some of my processing sketches were gone. Well, they’re lying somewhere on my server with a webpage I don’t maintain anymore. When Processing Beta came out in 2005 (I think), Martin Antolini kindly adapted my sketches from Alpha to Beta version. I just packed all of them in an archive file >> here <<.
It features a first naive implementation of marching squares algorythm for drawing metaballs, a better one in 3D, a verlet engine (2D / 3D), some animated splines, arcball, and some other stuff.
Cycling 74 released Max 5
People, who read Digital Tools will be interested in this news: Cycling 74 released today the new version of Max, that famous graphical music programming software, used by many musicians, artists, researchers, composers and sound designers. What is so special about this update? Since digital software music technology evolved in the last few years, a major update of the “old” Max system and architecture had to be done. Max was really at the time within more of the last twenty years. With this update the future of Max should be save.

“Max for the next 20 years”
A new era of Max programming is about to start. Max 5 include major enhancements and a overall new architecture below the surface: a completely redesigned multi-processing kernel and a streamlined development environment built on a platform-independent foundation. This sound like good news. The demo is free to use for 30 days. Upgrade will cost about 200 dollar.
Color Drops
ColorDrops drawn with Processing.
Try it yourself at http://www.xgouchet.fr/blog/public/processing/colordrops2.html
Cast: Xavier Gouchet
YMYI You Move You Interact - Digital Art Instalation
Digital Art Instalation
YMYI - You Move You Interact
oficial site: http://www.ymyi.org
Joao Martinho Moura (http://www.jmartinho.org)
Jorge Sousa
Music By Artur Moura (http://www.ontoeta.com)
Master in Technology and Digital Art
University of Minho - Portugal
YMYI (You Move You Interact) is an interactive installation, where one is supposed to build up a body language dialogue with an artificial system so as to effectively achieve a synchronized performance between the real user´s body and the virtual object itself. The project aims at exploring a spatial sphere,where the user/performer is invited to develop his own creative inspiration based on his own body gestures and movements. More information at ymyi.org
Cast: Joao Martinho Moura
deQuencher - A non-linear live improvisation and sequencing tool
I’ve been working on this tool for the last couple of months.
Basically deQuencher is a live improvising and sequencing tool that enables you to sequence out of phase timed events between objects that you put on screen, and those objects interact with each other based on proximity. The frontend is programmed in processing, and audio engine is supercollider(in fact you can add a couple of lines of code to your existing synth definitions and they will be controllable by deQuencher).
The objects can be sound generating synths(parameter-trigger in, audio out), fx synths(audio in, audio out), parameters, and triggers(t_trig type) and they can send their datas to each other when they are close enough.
It records your mouse gestures for setting timed sequences, once a gesture(with any duration and complexity) is recorded, you can alter it(for now, scale movement, scale bond distance / proximity threshold, frame clipping for syncing gestures and adding noise to movement) to suit your realtime needs.
More info will be available at my website, I’ll edit this description soon. If you want to keep posted, let me now, as I’ll be releasing the software and sources.
PS: I recommend you download the original video file from the downloads section at bottom right. you can see the text more clearly then.
Cast: batuhan




