loading

Archive for March, 2008

craig t mackenzie

bezier curve form 3d

bezier curve form 3d from craig t mackenzie on Vimeo.

Following on from my previous experiments with generative art and processing I decided to elaborate on my code and introduce more complex shape generation. I knew I wanted to introduce 3D and alpha blending, as well as refining the curves used to generate the lines.

more info on my blog: http://blog.craig-mackenzie.com

Cast: craig t mackenzie

Processing.org Updates

Fourteen new libraries added to the contributed libraries.

Fourteen new libraries added to the contributed libraries.

Jaymis

3L Beta Entries Closed: Winners Announced on Monday

Thanks to everyone who ran the system spec gauntlet and proudly entered our 3L Beta Giveaway. We’ll draw and announce the winners on Monday when ExiledSurfer and I have finished our respective travel itineraries.

In the meantime, for those who would like to get a head start on the 3L interface, artificialeyes have released the manual for public consumption (Download link: 1.2MB PDF).

When you open that file, you’ll be confronted with the following image.

3L Manual RTFM

Sage advice. artificialeyes have made some very interesting interface design choices with this software, and while they’ve packed a huge amount of control and signal flow functionality into a single screen interface, few would accuse it of being intuitive. Even with Michael and Todd showing you through the system it’s still quite confusing, and takes some time for the 3L paradigm to sink in. So for those 5 new beta testers hitting the software on Monday, getting a head start on the manual will have you blasting pixels out smoother and faster.

Good luck! As the commercial release of 3L approaches I’m sure we’ll have more exciting news coming.


© Jaymis for Create Digital Motion, 2008. |
Permalink |
No comment

Add to del.icio.us

Want more on these topics ? Browse the archive of posts filed under News.

n4p41m

organiK

organiK from n4p41m on Vimeo.

nür - EP Phone Home
track: 94ttar1

Cast: n4p41m

Digital Tools

Paperium - Doodle Vector Objects Outside in direct Sunlight!

If this thing is really working as good as it says, than finally a good solution in making computer-suitable drawings outside is offered. The “Paperium” is basically a pen. With it you can draw and write as with any normal pen. The funky detail is that all your movements are stored in the pen and with the click of a button you can send the path you just drawn to your computer via Bluetooth. It combines the freedom of expression with computer-based memory and the ability to enhance the data after you have generated it. Sounds to me like an interesting alternative to most of this ugly table-boards. The people who made Paperium this is small company located in Vienna.

paperium.png
The pen is computing your drawings.

Maybe there will be good times coming at us for computing outside. The One Laptop Per Child (OLPC) also offers a monitor that is clearly visible in direct sunlight exposure, at least in black and white mode.

moka

Webcam: motion detection, Watereffect

Webcam: motion detection, Watereffect from moka on Vimeo.

This is my first try to do something with the webcam.
I wrote a motiondetection which spawns a ripple whenever motion is detected.
The Idea is inspired by setPixel. I just wanted to see if I can do something similar.

The original Code for the ripples is by Quasimondo. you can find it here:
http://incubator.quasimondo.com/processing/raindrops.php

I modified it to fit my purposes.

Cast: moka

Peter Kirn

Tron, Shot Real for Real By Fans - No CG

 

Want to learn how to pull off graphics? Make it work with optical and real for real first. Tron may have been a pioneering moment in computer graphics, but a lot of its unique look came from unique optical effects on a scale not seen before or after. The glowing screen was an actual lighting effect, which is why CG artists have taken such a liking to the film’s aesthetic, even if it was ultimately too labor-intensive to apply to the whole movie. There’s even an analog in the music: Wendy Carlos’ adept blend of big orchestral, choral, and organ textures with synths.

Of course, the makers of Tron didn’t leave out computer graphics entirely. And that makes this fan remake — no CG, and no optical effects trickery, either — adorable and inspiring.

Via Kotaku.

You’re also aware of just how much of this sequence is sound and editing. Erm, not that motion isn’t important — if I were to say that, I should say it on, you know, the other blog. Think synthesis of the two.


© Peter Kirn for Create Digital Motion, 2008. |
Permalink |
No comment

Add to del.icio.us

Want more on these topics ? Browse the archive of posts filed under News.

Peter Kirn

Turntablist Visualism: Cut Chemist vs. DJ Shadow

We’ve seen visual vinyl, via the video stylings of Serato’s VIDEO-SL plug-in. But here’s a more literal approach: stick the camera on the turntable. Via a multi-camera setup, Cut Chemist and DJ Shadow are doing that with their honest-to-goodness, scratching turntablist sets. I especially like the camera up close on the turntable itself — something instrumentalists might try, too. (Well, maybe you want to stop somewhere … no endoscopies during your performance, please, unless you’re an avant-garde performance artist or something.)

More on this sort of thing soon, but there’s something to get the thought process going. Thanks, Jaymis!


© Peter Kirn for Create Digital Motion, 2008. |
Permalink |
No comment

Add to del.icio.us

Want more on these topics ? Browse the archive of posts filed under News.

Peter Kirn

Faux Quartz Composer in Java, for Cross-Platform Nodal Visuals: Bean Machine

beanmachine

It’s still early in development (read: it often crashes), but The Bean Machine applies nodal, patch-based development to Java. The interface is mysteriously close to Quartz Composer, down to capabilities, UI, and even the 3D cube tutorial. Personally, I use Java because it can do things Quartz Composer can’t, but it’s interesting nonetheless — and raises, again, the question of why we don’t see more tools that try to meld the capabilities of code and patches.

The cool bit: nodes are Java Beans, so you really could use this to combine the best of both worlds if it matures. No download yet, but we’ll be watching … perhaps it will inspire other developers, as well.

The project is labeled “experimental”, but could be worth a look. Developer Jerry Huxtable has lots of other goodies for Java-heads on his page, including lots of 2D image processing stuff and a map editor — Processing lovers, might want to pop this into your del.icio.us.

Bean Machine @ JH Labs

JH Labs main page with lots o’ projects


© Peter Kirn for Create Digital Motion, 2008. |
Permalink |
No comment

Add to del.icio.us

Want more on these topics ? Browse the archive of posts filed under News.

Dirk Valentine

Well it’s been a while coming but it’s finally here.

Dirk Valentine and the Fortress of Steam

I’m chuffed with this one to say the least (despite how it turned me into more of an evil miserable sod in the process). I’ve even got some A.I. in the characters but you hardly get the chance to see it what with shooting everyone on sight. Try to spot where I nicked ideas from Portal (companion cube and portals / teleporters).

Bryan

Face Detection Library update

A new version of the Face Detection Library is posted in the project page. Finally, I go back to use the Visual C++ 6 to build without using the .NET components which cause quite a number of incompatibility in various machines. At the moment, it runs in X86 Win32 environment.

Young Sang Cho

Boys from Nowhere

Boys from Nowhere from Young Sang Cho on Vimeo.

by Young Sang Cho
ITP Big Screens Show at IAC 2007 winter
music : “I wrote this song for the girl Paris Hilton”

Cast: Young Sang Cho

Lee Byron

Eyebeam Social Viz - High Score

Eyebeam Social Viz - High Score from Lee Byron on Vimeo.

A clip from the live installation of Eyebeam Social Viz, installed for the Eyebeam 10th anniversary fundraising event, May 2007.

Cast: Lee Byron

Daniel Efergan

Pretty Dynamics 2

Pretty Dynamics 2 from Daniel Efergan on Vimeo.

A slight progression in the group dynamics series. Not much changed, just got the images rotating to face the camera (thanks to JohnG and Robert Hodkin’s conversation)

Things never have the same impact without some beat integration, so next up has to be some kind of grouping that gets ‘repulsed’ with the beat.

Cast: Daniel Efergan