video Neverneverland //////////////////////////////////////////////
J’ai enfin récupéré une vidéo de l’expo au lux !
ps : et oui il y a du son sur la vidéo (connasse….)
J’ai enfin récupéré une vidéo de l’expo au lux !
ps : et oui il y a du son sur la vidéo (connasse….)
UK Output Areas plotted against population density. First muck about with P3D.
Cast: James Hay
A tool for rhythmic and melodic experimentation. It’s still in the early stages of development, but it’s pretty already pretty functional. Behind the scenes, Max/MSP is parsing OSC output, converting it to MIDI and sending it to a VST synth. Code & app can be found here: http://www.deathbyhonor.com/projects/nodeSeq/nodeSeq.html
Cast: Jared Arave
Experiment
Author: ollygore
Keywords: Flickr processing.org processing tags link
Added: February 26, 2008
Experiment
Author: ollygore
Keywords: Flickr processing.org processing tags link
Added: February 26, 2008
I created this last fall with the intent of using it as an interactive projection. The blooms break apart when they are “touched” by someone in the video signal. Lines running in the background are implementations of Craig Reynold’s boids and dodge around the blooms. Alas, I don’t have an infrared camera and ran out of patience while hacking at the plastic around the filter in a cheap webcam (no real tools in nyc…), so using it on the floor or wall in an intuitive way isn’t currently happening.
Cast: David Wicks
Sure, the name of the site may be Create Digital Motion, but don’t get me wrong — we know digital is evil. Or, specifically, digital gets real evil at certain times. There are the latency-inducing, problem-causing HDMI cables when VGA or S-Video or Composite would do the job, the “look at our brand, new storage format” trend that turns out to be “look at the hideously onerous, new copy protection method we’ve just invented.”
We know a little bit of our soul died when we brought in all this digital tech to our work. (Happy side note, though: my eyes now glow red. It’s totally awesome at parties.) So, we now proudly present The Battle for Analog, a completely nonsensical look at the analog world we might leave behind. (Well, unless you carry some mobile VHS decks to a gig, which could be a great idea … a little magnetic distortion live, anyone?)
And to kick things off, we’ve got a look back at VHS’ stand against the puppy-killing DVD, via our friends at the All Retro, All The Time, Retro Thing. So, at the risk of “boneheaded nostalgia” as someone described this in comments on RT, I present this mock VHS PSA from musclebeaver, with music from the Transformers music proudly playing in the background:
And, uh, yeah, it does appear to have been crafted in After Effects. Where is that Export to VHS option in CS3, anyway?
PS - I think Blu-Ray winning out over HD-DVD is finally Sony’s revenge for losing on superior Betamax.
© Peter Kirn for Create Digital Motion, 2008. |
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Moritz Waldemeyer was interviewed for this weeks BBC Culture Show, giving a tour of his work in his studio.
To watch, visit BBC iPlayer here and scroll on 00:18:30 in the programme.
iPlayer is only available to viewers in the UK, as we are paying the large TV license
However if you google ‘iplayer proxy’ you will find ways around this country validation.
More from Moritz on Pixelsumo
By Royal Appointment
OK Go Costumes
This happened #1
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code:
http://pastie.textmate.org/156938
inspiration (not even CLOSE!):
http://www.flickr.com/photos/digitaltribes/2282828255/in/pool-564856@N20
Cast: kastner
This video was created by VJ Movax for “The Reprogramming Project” - an original remix project between CacheFlowe, Scaffolding, and Wayne Winters. The video was created almost entirely with audio-reactive code written by Movax. More info @ www.plasticsoundsupply.com
Cast: Plastic Sound Supply
I am currently trying to figure out how to get back into printmaking and reading C++ tutorials.
At work we’re moving into AS3. Yes it’s not as straightforward as the AS3 fanboys would have you believe. It’s almost like porting a Flash project to Java. Components are the worst culprits, being obscure and not well explained at all. When it comes to AS3, internet becomes your best friend. It is however a better world that seems to make a lot more sense this time round.
Here’s the old link list:
CL4 Network
David Byrne\’s Survival Strategies for Emerging Artists — and Megastars
fractal
C++ graphics tutorials
NeHe OpenGL tutorials and good stuff
Zero Punctuation - very funny game reviews
White Dwarf - avoidance game
The Last Question (short story by Isaac Asimov)
Ted, schizophrenic verbal diahorea incarnate
Half-Life: Full Consequences (hilarious machinama of a 6yr old\’s fan story)
Breakout mods
Level Head - A game using a cube with fiducial markers
Guitar Zeros (a Pure Data patch to turn Guitar Hero controllers in music tools)
Code Hunters (Anime short)
lego car machine
Mind Hacks
George Lucas in Love
The Technium (blog)
Some Grey Bloke (animated youtube pisstake)
Rejected - Don Hertzfeld
xkcd
Customising the List component in Flash MX
Dev C++ primer
Laser Graffiti How to
Using a Wiimote to create a cheap multi-touch whiteboard
bezier line collision
2d ball collision physics
Flash Develop (open source IDE for Flash AS2 and AS3)
C++ pointers tutorial
Homebrew DS links to get one started
Regex Coach
Basic 2D Boids simulation mapped onto MIDI notes. X-axis = pitch, Y-axis = velocity. Super-simplified version of Tim Blackwell’s work: http://www.timblackwell.com/
Author: j4mie
Keywords: processing processing.org boids swarm music simulation
Added: February 24, 2008