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Archive for February, 2008

Peter Kirn

SxSW: A New Web, From Live Data to Continuous, Visual Interfaces

searchburst

SearchBurst, which visualizes “burst” effects on Yahoo! Search, as world events impact search queries. Built in Processing by the yHaus team (Aaron Koblin specifically), our friend and code hero Toxi, and Mike Chang.

meet_me_at_120x90 Imagine VJing with a stream of live snapshots from partygoers — or playing live data from the Web on email statistics as though it were a musical/visual instrument. The ability of tools like Processing to make numbers fluid opens up new interfaces to the storehouses of data on the Web — but also makes them friendly to artists and visualists.

I’ll be doing a workshop at South by Southwest Interactive in Austin with S. Joy Mountford, formerly VP Design Innovation, Yahoo and leader of the Yahoo Design Innovation Team aka yHaus. Joy certainly knows her stuff — not only did she lead a ground-breaking team at Yahoo, but she’s also supported student work and research and has a long history in interaction design including working on the original QuickTime interface. We’ll talk about the work being done, where we think these technologies are going, and how you can give it a try yourself.

Data as Art: Musical, Visual Web APIs [Event Page, SxSWi]

5:00 pm - 6:00 pm, Sunday, March 9

(more…)


© Peter Kirn for Create Digital Motion, 2008. |
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Roobik

Yotau 0.1

Yotau 0.1 from Roobik on Vimeo.

Test of my latest Processing project. Pretty bare bones at the moment, as you can see. Planning to add more types of nodes, a gui to control the boxes’ parameters, much more refined general look/interface and some good looking trigger effects. Another thing I’d like to try is to manipulate the sound emitted in regards to the box/node’s position and/or distance to neighbors.

Cast: Roobik

superplonk

in accelerando charles stross’ writes about alot of interesting concepts we are just starting to work on and i am covering in my dissertation. it was one of the most important books for me in 2007. it shows how close science fiction and science get in these days.

my favorite feature is superplonk. it remixes the environment and filters annoying persons, objects and sounds. that’s an augmented reality version of what i practice today with special earplugs. but soon that should be possible with modified hearing devices and slim head mounted displays.

one experiment in my ongoing surveillance series simulates superplonk with images of network cameras. via motion detection i am reconstructing a place’s image without people and cars. all moving objects are becoming ghosts. only people and cars who are standing still are becoming visible. movement makes you invisible. jan covers this topic in his master thesis, too.

superplonk.gif
processing source code: cams_superplonk.pde

image source: earthcam

published in: BoingBoing

esvidy

Kinetic Type

A Processing Example from the processing Book

Courtesy: processing.org

Author: esvidy
Keywords: processing
Added: February 28, 2008

Peter Kirn

Adobe Director Lives: Director 11 Does Physics, DirectX

freakshow When Adobe acquired Macromedia, a lot of people thought that’d be the end of Director. After all, Director and Flash have had increasingly overlapping capabilities for some time, and Director seemed like something people used years ago. Think again: talk to people doing interactive design, and Director — for better or worse — lives on.

With the Director 11 update announced this week, that’s unlikely to change any time soon. New in this release:

  • Vista support on Windows, Intel support on Mac
  • Bitmap filters (a la the bitmap API in Flash 8/9, I’m assuming)
  • Full JavaScript support and Code Snippets
  • Enhanced Flash support with CS3 and Flash Video support
  • Built-in physics via AGEIA PhysX
  • Native DirectX 9 3D support

Now, anyone for a Voyager interactive CD-ROM (as pictured right, from the Director heyday)?

Physics and 3D? Impressive stuff. So I should be excited, right?

(more…)


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Peter Kirn

MeekFM Synthesizes Synesthetic Typography, Sound

dsc00945

You’re an incurable font geek and you love sound. Can’t choose? Combine them. The MeekFM synth is both a visual synthesizer for typography, and a synthesizer — it actually sonifies the letterforms you generate. This is synesthesia on such a high geeky level that my mind is blown wrapping my head around it. But I love the approach — and while I can’t search even my deepest serif fetish to work out how anyone would come up with this, perhaps there’s a parallel for other generative visuals. Think synth.

meekfminaction

meekfm.org [Official Project Page]

via: The Meek FM Typographic Synthesizer [Synthtopia]

Previously:

Illuminating Lettering as Digital Process, in Elegant, Open-Source Mac NodeBox

Free, Open Source, Remixable Fonts, and Embedding Fonts in Flash 9 / AS3


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spiralfusion

Particles 1

Particles 1 from spiralfusion on Vimeo.

1st processing experiment with particles, using the particle texture flight404 uses.

Cast: spiralfusion

Lee Byron

Limerick helper

Limerick helper from Lee Byron on Vimeo.

Limerick helper helps you craft limericks that fit the rhyme scheme and meter.

Great fun for upcoming St. Patrick’s day :)

Cast: Lee Byron

Digital Tools

8-bit Boy, please Play me an old Amiga-Tune!

8bitboy.gif

One click to happiness. The 8bit-boy is a versatile, flash-based music-player, that let you play all the good module files (.mod) from the Amiga days again. You can embed the binary online at any site and feed the player with mod-files via XML - which is somehow a standard process to flashbased players at the moment. The 8-bit boy is written in ActionScript 3.0 and at Popforge you will also peek inside the souce-code if wanted. This cute little one will surely have a great career if people will use it to play such funky tunes like on the 8-bit boy website.

8-bitboy-screener.png
This is just a screener, go here.

[via]

Lee Byron

Poetry Visualization

Poetry Visualization from Lee Byron on Vimeo.

Automatic visualization of rhyme, meter, alliteration, and homophone.

Shel Silverstein :)

Cast: Lee Byron

Peter Kirn

Processing Class in New York, Online: Art From Code, For Non-Coders

I used to be resistant to the idea of coding. It wasn’t just fear that I couldn’t do it, though that was part of it; it was also the sense that I wouldn’t be able to get to the actual art and music making if I got too involved in programming. And, actually, that bit can be true. But a group of pioneers, working on projects like Processing, OpenFrameworks, and other intelligent development frameworks, has been working really hard to make code an elegant an expressive tool rather than a hindrance. Processing has reached widespread popularity because it does this really, really well — even if you’ve never programmed before.

I’ll be teaching a three-part class on Processing at Harvestworks in New York next month. If you’re in the area, there should still be openings if you’d like to sign up (and if you’re enrolled, feel free to holler hi here — if I hear from you in advance, I can help tailor the course to your needs).

For intermediate digital artists, even those who have never coded before, we will introduce techniques in Processing. Processing is an elegant, high-level, Java-based tool designed to make coding friendly to artists. We will learn how to create generative art in just a few lines of code, building interactive works in minutes. We’ll also look at some of the deeper possibilities for manipulating data, video, images, sound, and MIDI and other I/O. The emphasis will be on basic sketches that help introduce fundamental coding skills.

Wednesdays, March 5, 12 and 19, 6:30 – 9:30pm
$325/$385

Class page / signup @ Harvestworks

The class will specifically focus on how to make video, 3D visuals, MIDI, and sound work for performance. Making Processing a performance tool definitely involves some particular skills. But I’ll also use this as an opportunity to teach very basic coding techniques so that unfamiliar programming topics can immediately generate something on the screen or some sound, since that’s part of the appeal of the whole tool.

But what if you’re not in New York?

We’ll soon have CDM Labs up, which will include examples from the team at CDM, plus other stuff from around the Web, not only in Processing but related tools, as well. I’ll use this as a playground for the course, so what I share with them, I can share with you. And, honestly, we hope this will help discipline us here to keep coding and keep documenting. More on that soon.

I’m also hoping to refine this course into something that can be offered elsewhere; if you’re interested, get in touch.

More on Processing:

Random sketchbook of mine, the kind of stuff you can put together in minutes

Flickr Processing pool

Processing videos on Vimeo

Processing tag on Create Digital Motion

Official Processing exhibition page

Processing work by Ryan Alexander (”scloopy”)


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Charlesque

Quelque chose 001

okdeluxe

intersections - IDEO

marius watz

Fabrication @ HyperWerk progress

We’re making good progress at the HyperWerk digital fabrication workshop, see the new Fabbing @ HyperWerk Flickr group for details.

Hyper0802 201 Martin Fuchs - Polygon form Hyper0802 171 Martin Fuchs - Polygon form Hyper0802 182 Philip Whitfield Hyper0802 003 Martin Fuchs Hyper0802 102 Leander Herzog Hyper0802 095 Martin Fuchs Hyper0802 133 Roland von Tessin