Archive for January, 2008
Savannah 2008
I just returned from a trip to Savannah, GA to for technology and art week. Mary Flanagan gave a great talk on the nature of video games as an expressive medium and Andrew Schneider demoed his wacky and incredible Experimental Devices for Performance.
Voronoi from shiffman on Vimeo.
Download QT version (better quality)
I installed a version of my new “Voronoi” project at the Jepson Center for the Arts and gave two workshops at local community centers about programming art with Processing. In the above video, the software continuously computes a Voronoi diagram colored according to pixels seen by a video camera. The tiles reshape themselves and move into place as the camera imagery changes.
Thanks to Harry Delorme and the Telfair Museum for organizing so many great events!
Firefly Additives
The final (in theory) firefly video. Featuring firefly synchronisation (the first visible synchronisation happens a few seconds in, and gets stronger very quickly), Perlin noise flocking, a nice 3D environment and additive blending for cool glowy effects. Also, as a sidenote, the first beautiful thing I’ve created using Processing, and possibly programming in general.
While the boids patterns were interesting, they don’t provide the same ‘natural’ movement that Perlin noise does. So I stuck with this one.
Next, I suppose, would be some some Predator / Prey behaviour but I’m now more interested in making nice looking sketches, returning to flocking / swarming / AI later.
Links:
Firefly Synchronisation (WARNING: PDF file link) http://www.math.hmc.edu/math164/2006/runyeon/finalreport.pdf
Inspiration / Additive Blending tutorial: http://www.flight404.com
Cast: Ryan Bateman
UnicornDreamAttack - Pitfall
A little animation I did for UnicornDreamAttack . Make sure to check out his new cd ! http://www.myspace.com/unicorndreamattack . I went through so much shit while doing this one :/ . . I hope he’ll like the end result.
Cast: ikaruga
Savvy Stretching: Free Pixel-Resizing Tools, But What About Real-Time, Video?
“Content-aware” image resizing — the ability to stretch images without distortion — is all the rage. vade covered the technology at last summer’s SIGGRAPH, and we’ve since seen publicly-available tools. But the New York Times musters an entire feature story on the topic (now it’s definitely mainstream), complete with a monster round-up of tools.
Thanks to Emmet for the tip!
© Peter Kirn for Create Digital Motion, 2008. |
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Interview with Cactus (Jonathan Söderström) - Just read It
Independent games superstar Jonathan Söderström, better known as Cactus, is famous for his outstanding quick, experimental and interesting games. I’ll bet, that you all already met some of his games. If not, read this interview. Else start here. It will get interesting - we have some very interesting questions and answers at hand.

What was your initial mind when you started the game Clean Asia?
I had played a game called “Nvaders” by a guy with the nickname “TehSilentOne“. It was basically a Space Invaders meets Warning Forever game. The small Space Invaders sprites had been blown up and each pixel had turned into a separate piece of the enemy. Some pieces where cannons others were just static. When you destroyed a piece, it left of a little energy power-up that you could absorb and then launch back as a charged shot. I really liked the idea as it allowed you to destroy the enemy rather fast as your power grew the more destruction you dealt. However, the game felt slightly rushed and a bit incomplete, so I decided to steal a bit from it and make my own thing centered around a similar mechanic.
Continue reading “Interview with Cactus (Jonathan Söderström) - Just read It”
Interview with Cactus (Jonathan Söderström) - Just read It
Independent Games Superstar Jonathan Söderström, better known as Cactus, is famous for his outstanding quick, experimental and interesting games. I’ll bet, that you all already met some of his games. If not, read this interview. Else start here. It will get interesting - we have some very interesting questions and answers at hand.

What was your initial mind when you started the game Clean Asia?
I had played a game called “Nvaders” by a guy with the nickname “TehSilentOne“. It was basically a Space Invaders meets Warning Forever game. The small Space Invaders sprites had been blown up and each pixel had turned into a separate piece of the enemy. Some pieces where cannons others were just static. When you destroyed a piece, it left of a little energy power-up that you could absorb and then launch back as a charged shot. I really liked the idea as it allowed you to destroy the enemy rather fast as your power grew the more destruction you dealt. However, the game felt slightly rushed and a bit incomplete, so I decided to steal a bit from it and make my own thing centered around a similar mechanic.
Continue reading “Interview with Cactus (Jonathan Söderström) - Just read It”
transformed
3 channel live performance by Marcus and Martin Böttger
presented at the 24th Kassel Documentary Film and Video Festival, Nov 2007.
transformed
3 channel live performance by Marcus Wendt and Martin Böttger
presented at the 24th Kassel Documentary Film and Video Festival, Nov 2007.
www.infostuka.org
www.marcuswendt.com
www.tsaworks.blogspot.com
www.filmladen.de/dokfest
Cast: Vera Glahn, fliegerhorst
The Good Book
Last year, the long awaited Processing book by Casey Reas and Ben Fry was published. As I was part of the original alpha-release testing team (back from version 0043 in summer of 2002) my name found it’s way into the ‘Acknowledgements’ section. Processing has been a great ride so far, I’m proud to be part of it.


pseudo dla of triangles
not rigorous enough for science, but close enough for art
i find the results intriguing, but it takes forever to generate (this movie is definately not real-time!), not sure if i have the patience to pursue it further
built with processing
Cast: davebollinger
Random Walk inside a disk
Disks show the final point of a 2D random Walk inside initial disk.
Disks’ dimension depend on the distance from the origin and the number of walk’s steps.
Built with processing.
Cast: David Marec
Slow Motion Inspiration of the Day: Lakai Fully Flared
To distract from their intensely repetitive subject matter, skateboarding videos have used a variety of techniques, from blooper reels showing people hurting themselves, to Spike Jonze post-producing the decks to invisibility.
The latest iteration of this process I will let speak for itself:
© Jaymis for Create Digital Motion, 2008. |
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