Archive for November, 2007

TypoMonk

Friday, November 23rd, 2007
TypoMonk from BrendanDawes on Vimeo.

Typographic interpretation of a Thelonious Monk track. Uses the same algorithm as http://www.vimeo.com/399058

Cast: BrendanDawes

Etude sonic visualisation

Friday, November 23rd, 2007
Etude sonic visualisation from BrendanDawes on Vimeo.

A sound visualisation of Mike Oldfield’s Etude. Built with Processing. Watch out for the nice bit at the end!

Cast: BrendanDawes

KLAUSTRO & BURAK ARIKAN LIVE AT DOGZSTAR, ISTANBUL

Friday, November 23rd, 2007
KLAUSTRO & BURAK ARIKAN LIVE AT DOGZSTAR, ISTANBUL from KLASOR on Vimeo.

Klaustro & Burak Arikan Live with Ventochild
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Live at Dogzstar, Istanbul / Nov 21, 2007

Cast: KLASOR

COS ‘XMAS glow’ … more details and VIDEO!

Thursday, November 22nd, 2007

More documentation – now also with video from the store on Regent Street in London can be found here.

cos-xmas-glow_video_announce.jpg

Zoizos

Thursday, November 22nd, 2007
Zoizos from shadeone on Vimeo.

Simple perlin noise particles.

Cast: shadeone

Pikilipita VJ – Become a Nintendo VJ

Thursday, November 22nd, 2007

pikilipita.png
Homebrewed VJ system.

Pikilipita VJ is a homebrew software, that took in total three years in the making. It’s a VJ software for doing visuals at night clubs. You can select different levels and “play” the visuals, selecting colors etc. It is available for Game Boy Advanced, so also Nintendo DS compatible. The cartridge is available for about 40 Euro – shipping worldwide. A version for GP2X is also available.

pikilipita_advance_title.pngpikilipita_advance_candyStars.png

The creator says about himself at the website:
“I’m a ‘no laptop VJ’, I mix moving pictures only using handheld video game devices.” …and this is great. Another brilliant homebrew release directly from within the scene. You can see it directly in action here: at the club or here a tech-demo.

[via]

Big Screens Testing Round 2

Wednesday, November 21st, 2007

ITP Big Screens Testing Round 2 from shiffman on Vimeo.

Project credits: http:itp.nyu.edu/bigscreens/

COS ‘XMAS glow’ shots from Regent Street, London

Wednesday, November 21st, 2007

A couple of pictures from the ‘XMAS glow’ projection running in the COS store on Regent Street in London. It’s Christmas time so the store is looking slightly different from normal, amongst other things, this means that the large wall by the staircase is painted red. The colours of the projection are kept warm and bright in order to work with the background.

xmas_glow_regentstreet_1.jpg

xmas_glow_regentstreet_2.jpg

Birds!

Wednesday, November 21st, 2007

Barbarian Group + Nervo = Awesome!

More often than not, the pipeline for a project gets overshadowed by the end result. The process of getting from point A to B is often overlooked because point B is just sooo damn sexy. But it doesn’t have to be that way. No really, it doesn’t.

A couple months ago, Nando Costa approached Barbarian Group and asked if we would help out with a project his new motion graphics company Nervo was working on for Fox Movies Japan. He showed us the boards and instantly we knew we wanted to collaborate because his vision for this project was quite beautiful and surreal.

What he needed from us was videos of flocking behavior. He had seen the previous experiments I have done with perlin noise flocking and thought it would work well for this project. All he wanted was a couple videos of flocking using a 3D crow (or is it a raven) he would provide. Simple enough. But given the tight deadline, the thought of doing a render and posting it and waiting for approval or changes and then implementing the changes then rerendering and reposting, etc… Well, it just didn’t make sense for this project. So we decided to try something different.

“Let’s deliver them an application.”

Using Processing, we started playing around with the flocking behavior to make it more customizable. The original version of the flocking experiment had very few controls and they had to be hard-coded. There was no run-time adjustment. This was the first thing addressed. Several new parameters were added. They included population density, gravity, drag, collision avoidance, flight range, camera position and tracking, and a few toggles such as tethering strings, floor plane, and bezier curves. Once the parameters were tweaked to the user’s liking, they need only to hit the spacebar and an image sequence of PNGs would start saving to the harddrive.

Processing made the delivery process as easy at it can get. Once completed, all we had to do was hit the ‘Export to Application’ button and Processing would generate Linux, Windows, and Mac applications. We delivered the application to Nervo, gave them some basic instructions, and waited.

The resulting work was fantastic!

The videos are posted at Nervo.tv. Look for the second and third from the bottom to see the spots that included the flocking renders.

Tech-Theatre play Fedra-Prozac

Wednesday, November 21st, 2007
Tech-Theatre play Fedra-Prozac from n4p41m on Vimeo.

Lights – Music – Video – Actors all synchronized with proMidi , Video and Sonia library for Processing.

Cast: n4p41m

FEDRA – PROZAC

Wednesday, November 21st, 2007
FEDRA – PROZAC from n4p41m on Vimeo.

LIGHTS-MUSIC&VIDEO, all synchronized with proMidi and Video libraries for Processing.

Cast: n4p41m

Fedra-Prozac

Wednesday, November 21st, 2007
Fedra-Prozac from n4p41m on Vimeo.

LIGHT-MUSIC-VIDEO in sync thnx to Video an pro Midi libraries for Processing.

Cast: n4p41m

Fedra-Prozac

Wednesday, November 21st, 2007
Fedra-Prozac from n4p41m on Vimeo.

LIGHTS-MUSIC&VIDEO in sync thanx to Processing´s Video and proMidi libraries.

Cast: n4p41m

Fedra-Prozac

Wednesday, November 21st, 2007
Fedra-Prozac from n4p41m on Vimeo.

VIDEO-LIGHTS&MUSIC sinchronized with midi. …and the brain is Processing.

Cast: n4p41m