Archive for August, 2007

Magic Touch

Friday, August 31st, 2007
We’ve released a new minigame here at Nitrome.

Magic Touch

This uses the gesture recognition neural net setup I blogged before. It also uses some line-intersection math and some general common sense to figure out what shapes you’re drawing. We have a distribution version of it if anyone else wants to host it as well (as it’s a minigame it’s a no-licence game) – contact nitrome.com for that, or if you want to know how the shape recognition works you can contact me.

Evolutionary Algorithms (genetic algorithms methinks)
Milk Scanner
Little Big Planet
Everyday Shooter – guitar riffs instead of explosions
Can You See Me Now
And Yet It Moves – a spin the world around the player game
pee controlled video game
Savage : RTS and FPS and free
Raymond – short funny film on curing a man of laziness
Om nom nom nom

Greasemonkey
Funk samples

Graffitysburg Address

Thursday, August 30th, 2007

graffiti-style particle marquee of Lincoln’s Gettysburg Address (in part), built with processing.org

Author: davebollinger
Keywords: graffiti particle system marquee lincoln gettysburg address processing.org
Added: August 30, 2007

Most Picture Elements Ever: Shiffman Goes Big and Releases Library

Thursday, August 30th, 2007

It’s been almost 6 months since we posted about Shiffman’s Most Pixels Ever processing library, but that doesn’t mean there’s been no progress.

Recently he’s left the lab and ensconced himself in front of the IAC Video Wall, bringing Most Pixels Ever to the screen with the most pixels to give.

Run Lola Run Lola Run Lola Run Lola Run from shiffman and Vimeo.

A little technical detail, with an announcement:

Each cell of video is 60×45 pixels. The entire system is run by 3 Mac Pros each pumping out 2720×768 (totaling 8160×768 for the entire wall.) I’m going to be releasing the Processing library/framework this week! Stay tuned!

Releasing the library? You mean this library?

The site is still a little lean, but early adopters can download the Alpha version and read a little about running it with processing.

Bouncy bouncy!


© Jaymis for Create Digital Motion, 2007. |
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My First Perlin Noise Experiment

Thursday, August 30th, 2007


My First Perlin Noise Experiment

My first experiment in Perlin noise flow fields in the Processing environment. It’s not the most sophisticated algorithm, but it’s a start.

Thanks to robert over at flight404 for the help!

Cast: jzellis

New Metaphorical.net

Thursday, August 30th, 2007

It’s sad to think that I have neglected metaphorical.net for almost a year. Broken things were not fixed. New ideas were not captured. Time slipped by.

So a while ago I have summoned up some energy and rebuilt metaphorical.net. Now it has a WordPress blog as well as a more unusable Flash thingie yet.

A new beginning!

JDIC: Embedding a Web browser in Java

Thursday, August 30th, 2007
JDIC embedded browser engine

Screenshot of IE running integrated with Processing and other AWT components.

For a while I’ve been wondering if it couldn’t be useful to be able to render proper HTML from inside Processing. While Processing is excellent for realtime graphics, the typographic support is a little basic when faced with the task of designing a more complex layout. Rather than write a new library, why not just use a fast HTML engine?

While there are quite a few HTML rendering engines out there, not all are very complete or indeed very fast. This might be one of the cases where using native code makes sense. Both Internet Explorer and Mozilla offer ways of embedding their rendering engines through native bindings, and after a little googling I was able to find JDIC – the JDesktop Integration Components project.

JDIC aims to bring Java applications closer to feeling like “real” desktop apps. I’m not sure if that’s a battle I would have taken on myself, but in any case they have exactly what I needed: A simplified web browser ready for embedding, able to use either IE or Mozilla as engines. A little coding later and I had a hybrid Processing / AWT application running a web browser. It will even support Flash and Java content, provided that you’ve installed the proper plugins.

The WebBrowser.setContent() function is perfect for loading your own machine-generated content, and events can be captured and processed appropriately. It would even be possible to have a hybrid application, with part of the interface being straight Processing and the rest AWT. I’m keen to try using this to create more complex on-screen layouts. HTML and CSS will always look much better than anything one could create using Swing.

See Flickr for some screenshots.

Code – JDICsample.pde

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Proce55ing for Design

Thursday, August 30th, 2007
My new favorite design tool is an open source programming environment called Processing (also known as Proce55ing to avoid confusion). The project, which can be monitored at Processing.org was created to teach the fundamentals of computer programming within a visual context.


The best part of processing is that it’s an open source platform and many of the projects created in are also open source, allowing you to work with, modify or alter the source code to your own satisfaction. From works like the impressive Fidg’t project to the awe inspiring We Feel Fine (closed source).

Check out Processing.org now and start incorporating programing into your works!

The above picture is some of my fashion design work using processing and photoshop.

SIAA workshop pt. 2

Wednesday, August 29th, 2007

I’ve just uploaded the remaining files from the SIAA workshop to the workshop directory. They include examples for how to generate PDF, how to download your del.icio.us bookmarks using the delicious-java library and how to make HTTP requests using the Apache HttpClient class.

Thanks to the SIAA organizers and all the participants for a great workshop. I wanted to name all of you, but not everybody sent me their info. So anyway, cheers to Danny McNeil, James Brown, Chris Dunne, Pedro Mari, Javier Abanses, Li Zhu, Nick James, Mat Steel and Joe “Qubik” Gilmore.

COS – autumn/winter projection

Wednesday, August 29th, 2007

The COS stores in London, Berlin and Stuttgart have just started running the latest set in the generated graphics series. The graphics are built in the gaming engine Unity3D and consist of a wind-tunnel engine (with a couple of built-in obstacles) and photos from the newly launched autumn/winter collection.

Here’s a screenshot from the running application.

cos_p3_leaves.jpg

Images from the store on Regent Street in London here.

actionscript 3 syntax highlighting for jEdit

Tuesday, August 28th, 2007

Still happily living on jEdit for most of my scripting. I haven’t found an actionscript 3 edit mode, so I’ve made one. It is based on the original actionscript.xml and the Flash CS3 AsColorSyntax_3.xml file so it should have everything you can see colored on the IDE.

This edit mode doesn’t have any as2 specific keywords, so if you have to work on as2 don’t delete the original. Otherwise, you can just replace your original actionscript.xml file (you’ll find it problably in “c:\program files\jEdit\modes” if you’re on win xp) with this one. Make a backup of the original, just in case.

Grab the actionscript 3 edit mode for jEdit

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Tendrils Mod

Tuesday, August 28th, 2007


Tendrils Mod

Made with Processing.

Cast: flight404

Tendrils Mod

Tuesday, August 28th, 2007

While playing with the Tendril code, I started to get more and more fascinated by the particle engine that is creating the bubble objects. For this version, I shortened the main tendril lengths, killed off the tendril branches and pulled the bubble emitter back towards the skin of the main tendril (sounds vaguely dirty).

Quicktime version or check the Vimeo version below.

Tendrils mod from flight404 and Vimeo.

Tendrils mod

Tuesday, August 28th, 2007


Tendrils mod

Made with Processing. While playing around with the Tendrils code, I decided to pull it back a bit and just try a version that was more leechy and less planty.
Read about it here:
http://www.flight404.com/blog/?p=93

Cast: flight404

Calculating Projector Throw Distances Online

Monday, August 27th, 2007

Projector throw distance calculator from Projector Central

Visualists have a wide range of skills to cover. After you’re done figuring out how to create and edit content and turn it into a performance / live installation / whatever, then you have to deal with the technicalities of projectors?

Basic calculations for throw distances are pretty straightforward: a 3:1 throw ratio, for instance, means you need 3? from the projection surface to get a 1? image. But that’s before you throw in all the variables: what are the specs of the projector you’re using, what’s the lens, what’s the setting of the lens, what size image and throw will provide an image that’s bright enough for the job, etc. So, while there are various calculators online, by far, my favorite is this fantastic interactive calculator at Projector Central:

Projection Calculator Pro [Projector Central]

Video artist Maya Ciarrocchi turned me on to the site (thanks, Maya)! It’s useful for two reasons, even if you’re decent at arithmetic. First, it’s got an extensive database of obscure projectors attached to it, so you’ll prepared for whatever you run into. Second, it has adjustable sliders so you can try what-if scenarios.

Won’t be long before I put all of this to use. Wednesday, I leave for Pittsburgh and the Hazlett Theater, where I’ll be in residence for a week and a half installing a custom show for choreographer Grisha Coleman, written in Processing and Java. I expect this will be a trial-by-fire for me as far as projector setup and installation, with one computer display and five projectors, all in unusual locations. I’ll be sure to report back on what I learn, including what I learn the hard way.

How about you: got a preferred method for researching projectors and projector setup? Got some killer spreadsheet for your throw distances? Let us know in comments.


© Peter Kirn for Create Digital Motion, 2007. |
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