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Archive for June, 2007

Vimeo / Videos tagged processing

Render Test 2: Structure 2


Render Test 2: Structure 2

Another rough sketch. Best results so far with heavy music.

Cast: njmcgee

Digital Tools

XGameStation and Hydra - a do it yourself Gaming Console

xgs_me_img_1.jpg

Andre LaMothe is the creator of the XGameStation, a do it yourself kit for making your own gaming console. Yes, I am talking about hardware here. Get the technical details for example for the XGameStation Micro Edition on the website. On a meta level this console kit is about the following:

“Imagine understanding how video game systems are designed and developed at an engineer’s level. Imagine writing your own games for a piece of hardware you’re personally capable of building. This isn’t a field trip to the factory — this is decades of video game hardware development boot camp compressed into a single product designed to upgrade your brain and take you to the next level of skill and understanding. It was estimated that only 100-200 people on the entire planet understood the workings of the legendary Atari 2600 and its design. What if you could design machines like this and beyond?”

hydra.png

If you want to dive into self-written games on your custom console then you will prefer HYDRA.

“The HYDRA Game Development Kit is a complete edutainment platform to learn multiprocessing game development, graphics and media applications on the HYDRA Game Console. Based on the new Parallax multiprocessing Propeller Chip. For beginner to intermediate coders, you need only basic programming experience in any BASIC or C-like language to get started with the kit. The HYDRA Game Console is based on a socketed 40-Pin dip version of the new Parallax Multiprocessing Propeller Chip. The Propeller chip is simplified cell processor very similar in concept to the Sony ‘Cell Processor’ used in the Playstation 3.”

[via]

Pictures and quotes from XGameStaion website

Digital Tools

XGameStation and Hydra - a do it yourself Gaming Console

xgs_me_img_1.jpg

Andre LaMothe is the creator of the XGameStation, a do it yourself kit for making your own gaming console. Yes, I am talking about hardware here. Get the technical details for example for the XGameStation Micro Edition on the website. On a meta level this console kit is about the following:

“Imagine understanding how video game systems are designed and developed at an engineer’s level. Imagine writing your own games for a piece of hardware you’re personally capable of building. This isn’t a field trip to the factory — this is decades of video game hardware development boot camp compressed into a single product designed to upgrade your brain and take you to the next level of skill and understanding. It was estimated that only 100-200 people on the entire planet understood the workings of the legendary Atari 2600 and its design. What if you could design machines like this and beyond?”

hydra.png

If you want to dive into self-written games on your custom console then you will prefer HYDRA.

“The HYDRA Game Development Kit is a complete edutainment platform to learn multiprocessing game development, graphics and media applications on the HYDRA Game Console. Based on the new Parallax multiprocessing Propeller Chip. For beginner to intermediate coders, you need only basic programming experience in any BASIC or C-like language to get started with the kit. The HYDRA Game Console is based on a socketed 40-Pin dip version of the new Parallax Multiprocessing Propeller Chip. The Propeller chip is simplified cell processor very similar in concept to the Sony ‘Cell Processor’ used in the Playstation 3.”

[via]

Pictures and quotes from XGameStaion website

eskimoblood

Render Test 2 - Structure 2

Another rough sketch. Best results so far with heavy music

Author: njmcgee

Keywords: processing processing.org audiovisual generative visualisation visualization

Added: June 26, 2007

Peter Kirn

Processing Visual Notebook, Continued

Some more shots of projects I sketched while in Ben Fry’s Processing class:

An experiment in 3D particle systems generated from video in 3D, which ran surprisingly fast — something I definitely hope to develop.

Playing with ways of quickly forming 3D geometries; in this case, just doing a quick experiment with Perlin Noise as a way of generating coordinates (or one way of doing it, I should say, as there are many).

And heck, even extremely basic, fundamental code starts to become a fun exercise, like a mind workout for 3D translation and quick coding:

Try to stop looking at the rotating rect and get some work done, Peter.

As we got into the later days, I was really interested to watch as my colleague’s work tended to get more painterly and organic. The ability to do this quickly is really encouraging.

I’ll definitely be debriefing with some information and code examples soon — probably after I develop more of what I was thinking about while at the workshop. But I can’t say enough about how great it was to get to work with Ben and absorb his unique insight into his tool and artmaking in general. It’s really made me want to devote a great deal of new time to Processing — and has given me some sense of the best directions to take that work. Still on the road here (hello, airport lounge!); more soon. , , , , , , ,


© Peter Kirn for Create Digital Motion, 2007. |
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Peter Kirn

Processing Visual Notebook, Continued

Some more shots of projects I sketched while in Ben Fry’s Processing class:

An experiment in 3D particle systems generated from video in 3D, which ran surprisingly fast — something I definitely hope to develop.

Playing with ways of quickly forming 3D geometries; in this case, just doing a quick experiment with Perlin Noise as a way of generating coordinates (or one way of doing it, I should say, as there are many).

And heck, even extremely basic, fundamental code starts to become a fun exercise, like a mind workout for 3D translation and quick coding:

Try to stop looking at the rotating rect and get some work done, Peter.

As we got into the later days, I was really interested to watch as my colleague’s work tended to get more painterly and organic. The ability to do this quickly is really encouraging.

I’ll definitely be debriefing with some information and code examples soon — probably after I develop more of what I was thinking about while at the workshop. But I can’t say enough about how great it was to get to work with Ben and absorb his unique insight into his tool and artmaking in general. It’s really made me want to devote a great deal of new time to Processing — and has given me some sense of the best directions to take that work. Still on the road here (hello, airport lounge!); more soon. , , , , , , ,


© Peter Kirn for Create Digital Motion, 2007. |
Permalink |
No comment

Add to del.icio.us

Want more on these topics ? Browse the archive of posts filed under News.

Andreas

Openframeworks Workshop in Berlin

Wenn ich ein Laptop hätte und am Wochenende nicht zum Fusion fahren würde dann könnte ich hierhin gehen und mir endlich mal anschauen was man mit Openframeworks so alles machen kann. Hab’s zwar mal auf meinem Rechner installiert aber bin dann doch nie so Recht dazu gekommen mich eingehender damit zu beschäftigen.

Andreas

Openframeworks Workshop in Berlin

Wenn ich ein Laptop hätte und am Wochenende nicht zum Fusion fahren würde dann könnte ich hierhin gehen und mir endlich mal anschauen was man mit Openframeworks so alles machen kann. Hab’s zwar mal auf meinem Rechner installiert aber bin dann doch nie so Recht dazu gekommen mich eingehender damit zu beschäftigen.

marius watz

SIAA Digital Summer School

The School of Interactive and Algorithmic Art (SIAA) is organizing a Digital Summer School in Sheffield this August. They will be having two-day workshops in VVVV (taught by Sebastian Gregor), Javascript in Max (taught by Jeremy Bernstein) and Processing (taught by me).

The workshops will cost £50 each and are intended for people with a working understanding of code and creative practices. The two-day format should be perfect for diving a little deeper into the field or learn a new coding platform. The number of workshop participants will be limited, so interested applicants should submit a short description of their practice and why they would like to attend.

More information on the SIAA site.

eskimoblood

Quartz SR

More sound reactive boxes, music from “The Gatherer” by Pitch Black (www.pitchblack.co.nz), built with Processing.

Author: davebollinger

Keywords: geometry 3d opengl sound reactive pitch black processing.org

Added: June 23, 2007

Gesture Shmesture

The boss has been letting me work on gesture recognition at work. I added to the self simplifying line so it accounts for when the user changes their drawing speed (just interpolate on the big gaps). This confuses the neural net less. But because my boss was greedy for more shapes I found other ways to recognise shapes heuristically.
  • Does the line cross over itself once? You’ve drawn a loop.
  • Does the line cross over itself twice? You’ve drawn a figure eight.
  • Is there low variance between angles along the line? You’ve drawn a straight line.
  • Is the starting point a short distance from the end point? You’ve drawn a circle (note that you have to force it to fail when someone draws a shape too small - otherwise just clicking the mouse is always a circle).
  • None of the above? Let’s hand it over to the neural net and see if we’ve got some other shape here.

So okay - you can get away with some really poor drawing, but what’s great about this is that you can get away with some really poor drawing! A game needs the feel that you lost because you’re bad at the game, not because the programmer didn’t make the effort to make gameplay comfortable. I’ll link to this game if and when it comes out.

Yoga postures with how-to animations
ASCII game
Darth Vader helmet art
OLED flexible transparent display
Game and Watch remakes
LOL Code
Scrambler Drawing Machine
Old Soviet arcade games
Midfield General feat. Noel Fielding - Midfielding video
Photosynth - image clever technology
IKEA ice cube straws trick
Wooden robot toys
3D printer site
Great Firewall of China - test the availability of your site in China
Falling Sand Java
Brain and Behaviour
Hello World on wheat field

OCR with perceptrons in Java
SWX data transter method for Flash
Flash file uploader
Saving jpg or png with Flash 8 revisited
Fast random lists of number for Flash
ITP Sensor workshop reports

RobotAcid

Gesture Shmesture

The boss has been letting me work on gesture recognition at work. I added to the self simplifying line so it accounts for when the user changes their drawing speed (just interpolate on the big gaps). This confuses the neural net less. But because my boss was greedy for more shapes I found other ways to recognise shapes heuristically.

  • Does the line cross over itself once? You’ve drawn a loop.
  • Does the line cross over itself twice? You’ve drawn a figure eight.
  • Is there low variance between angles along the line? You’ve drawn a straight line.
  • Is the starting point a short distance from the end point? You’ve drawn a circle (note that you have to force it to fail when someone draws a shape too small - otherwise just clicking the mouse is always a circle).
  • None of the above? Let’s hand it over to the neural net and see if we’ve got some other shape here.

So okay - you can get away with some really poor drawing, but what’s great about this is that you can get away with some really poor drawing! A game needs the feel that you lost because you’re bad at the game, not because the programmer didn’t make the effort to make gameplay comfortable. I’ll link to this game if and when it comes out.

Yoga postures with how-to animations
ASCII game
Darth Vader helmet art
OLED flexible transparent display
Game and Watch remakes
LOL Code
Scrambler Drawing Machine
Old Soviet arcade games
Midfield General feat. Noel Fielding - Midfielding video
Photosynth - image clever technology
IKEA ice cube straws trick
Wooden robot toys
3D printer site
Great Firewall of China - test the availability of your site in China
Falling Sand Java
Brain and Behaviour
Hello World on wheat field

OCR with perceptrons in Java
SWX data transter method for Flash
Flash file uploader
Saving jpg or png with Flash 8 revisited
Fast random lists of number for Flash
ITP Sensor workshop reports

Vimeo / Videos tagged processing

[ +zero 20 06 07 ]


Vimeo / Videos tagged processing

[ +zero 20 06 07 ]


[ +zero 20 06 07 ]

Cast: +zero