Archive for April, 2007

“I put on my robe and wizard hat”

Wednesday, April 11th, 2007
I’ve been working on developing a Rogue clone in Flash. My chief motivation for this is the total lack of any attempt at a Diablo clone or a Rogue / Hack clone in Flash.

I’ll admit it’s not easy.

And for the NIN fans out there, you can hear the new stuff on the site for the Year Zero album (bit better than the last one at least). And there’s a site cataloguing the strange advertising campaign that preceeded the album.

Ferrofluid movie – magnetic goo
Robot fleas
Computing image forgeries
Virtual ant farm in Second Life
Ruben’s tube movie – like an FFT but with fire and science
Neural net level imaging of a mouse brain
High power green pen lasers can cut through plastic ^o^
Mega-Robot returns
Spiderman 2 in Lego
Advertising for typography employees in wingdings
Plasma Pong

Firefox cache sanity – how to change your cache directory in Firefox
Secrets of Firefox – what typing “about:config” does in Firefox’s address bar
Ajax tool tip
Fluid dynamics with vector fields
The Java ripple effect in Processing code

Picotux – The smallest Linux hardware available

Wednesday, April 11th, 2007
linux1.jpg

The Kleinhenz Elektronik company from Munich in Germany produces this module Picotux 100 that runs a Linux on it. CPU has 55MHz and the basic version comes with 2 MB flash memory and Ethernet support. The operating system(OS) is a special distribution for microcontroller called uClinux. It supports the byte-order format Big Endian that is optimized for network performance. (A good explanation on byte order also at the German Wikipedia at Byte-Reihenfolge.) The basic version costs about 99 Euro and is available through worldwide shipping. If someone makes something fancy with it, feel free to leave a comment! Below are complete technical data.

Continue reading “Picotux – The smallest Linux hardware available”

Back from Paris

Tuesday, April 10th, 2007

I just came back from Paris where I animated a second Processing workshop there. It went super well again, thanks to Craslab (cheers Agnès and Jean-Noël) and all the participants who were strongly motivated to learn and code. Cheers to them too ! As usual, two days were damn too short, but I have the feeling that when you do something you like with people positively interacting, time goes fast no matter what you do.

Breakpoint 2007 logo
When I get back to home, a mail from my friend Kss was waiting for me in my inbox. He was very enthusiastic about released products at Breakpoint 2007, a famous demoparty held in Germany. So I comfortably sat down, typed www.pouet.net in my favourite browser and started downloading the products from the usual suspects, with a first surprise seeing old-timers popular crews like Andromeda, Equinox or Rebels among teams which released a demo there. I always thought that a good demo was a demo making you wonder “How the hell did they do THAT ? Which TRICK did they use?” and then making you freak out. That exact feeling happened first when I saw The Cuddly Demos on my Atari ST. And it happened again yesterday while watching Farbrausch “Debris”. That is totally impressive in every aspects. I won’t spoil here, but the main effect of the demo is insane. And best of all, the program is only 180 kb. An instant classic which is already and undoubtedly part of demomaking history.
Two other demos worth being mentionned are the megacool intro invit “Frameskool” by Equinox, which contains lovely shadowed vectorballs as well as tons of revamped oldschool effects (scrolling, stars, text-writer, distorted rotozoom :-) ) and a catchy chiptune by 4mat, a well known musician from Amiga. All in 64 kb of course. Andromeda struck hard too with their “Noumenon”, including an amazing kind-of-infinite-3D trip and shiny glowing effects.
Though, Windows broke the experience. In the middle of Andromeda, a window popped up telling me I had to install updates right NOW. It made the demo crash and didn’t restore the default resolution of my screen. I was really impressed. How the hell did they do that ?

I started Twitter

Thursday, April 5th, 2007
Twitter seems very fun.
I want to make soething with twitter as3 api.

my twitter account

The cube and the ripple

Thursday, April 5th, 2007

Vision Factory

(Click to play the video, low res here)

The video above shows a two-layered tech demo of Vision Factory :
- one scene with webcam kaleidoscopic background (shameless plug from Flight404), distance to the plane+rotation are driven by midi device.
- that good ol’ ripple effect applied as a filter on the background.
- scene with rgb debug cube, driven by javascript. [see script here]

I just wrote a module for handling and sending midi messages. It is essentially a wrapper around the cool rtmidi library written by Gary P. Scavone. In Vision Factory, a module is a special plug-in that can extend core functionnalities of the main application, and is registered as a global object so that every other plug-ins can access its interface.
I also integrated the management of frame buffer objects (FBOs) for being able to draw in a texture. It is merely used by the core engine for main rendering, but the api allows their creation for directly drawing onto the graphic card.
Ah. I just discovered this week that I had important memory leaks within javascript … I have absolutely no idea what causes them, which is very annoying. I guess I’ll have to look more carefully at the documentation.

Game Mod

Thursday, April 5th, 2007

Game Mod was a six hour long workshop with the objective of showing the participants that it is not required to understand code to experiment and play with it.” See the video (Quicktime).

MaxMSP Patch to make use of Nintendo Wiimote Controller

Wednesday, April 4th, 2007
aka-wiimote.png

A wii-controller patch to get the Nintendo Wiimote control max-applications made by Masayuki Akamatsu.

A first sample application (currently only avalable for Mac OS X) is the Wii Loop Machine done by Yann Seznec.

Diplomable ? ou pas ? //////////////////////////////////////////////

Tuesday, April 3rd, 2007

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Install de ventilosSemaine très chargée avec les diplômables… En tous cas ça s’est bien passé, j’ai encore besoin de travailler la mise en espace… Bien sûr également je dois finir mes programmes surtout -Wind Earth – (dont je posterai bientôt un truc ).

l'atelierDessin DessinDessin