Archive for February, 2007

The Path to the Colour Economy: Progress, progress, progress.

Wednesday, February 28th, 2007

 

I have posted a few new photos to my Flickr photoset of my newest project, entitled colour.economy. I have made great progress on this project over the last couple of weeks, after hitting somewhat of a wall when dealing with economic simulation. The photos in this set show the system hooked up to a webcam for input – the particles in the system are trading to reach their desired colour. What you actually see in the photos is the trading activity over time. I will be posting more images over the next few days. 

Zap!

Saturday, February 24th, 2007
Apart from twiddling my thumbs and catching up with Heroes (bloody good show it is too), I’ve returned to an old project. I was going to contribute a game to the Telic exhibit for their 5 joystick show but lost interest when I started building my Flash interface and when I found out there would be no fire buttons. More confident with Flash now though I’ve brought the idea into Flash and the engine seems solid enough for me to finish it off. Test the demo engine here.

For those of you who haven’t checked out flight404’s music responsive doodad yet go check it out. It’s a very attractive piece and there’s a lot we can learn from it.

What does Marsellus Wallace look like?
Hiding messages in plain sight
Graffitti lab are at it again
The story of the Amen Break(beat)
Mario World game (in JavaScript!?!?)
A projector for $500 and replacement bulbs for $30
Best fight scene ever (first to touch the floor loses)
Strange Maps Blog
Kazemoto Game looks like it’s been all drawn in biro
Left hand only piece by Chopin
Thursday Assface!!
Monty Python .wavs and .mp3s

Font support survey
True Flash fullscreen hack
Playing Flash below DHTML
Add music to your iPod from any computer hack
Flash keyboard focus on launch in browser
Guide to .htaccess
Emily Chang’s eHub (a resource portal)
Shared Objects (Flash MX cookies)
3D with Javascript
Screenweaver (for building applications with a Flash interface)
Daniel Shiffman’s OOP primer (a favourite page to refer n00bs to)

synesthesia

Friday, February 23rd, 2007

The books are to music what retrovisor is to design.

And I love both

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Vision Factory registration

Wednesday, February 21st, 2007

Vision Factory rendering

I set up a registration page so that it’s possible to be notified when the software is released. If everything goes smooth, a beta version should be out around May 2007 !

Vision Factory is a multiplatform software (MacOSX / Windows) written in C++. It is aimed at creating real-time interactive visual animations by the programming of reusable and sharable plugins. Thanks to its modular architecture, one can quickly build complex scenes by using data resources (images, webcam feed, sounds, osc/midi messages, web services, …) through the use of dedicated built-in libraries.
The software relies on several third-party libraries and has numerous facets making it a rich framework for the experimentation and the creation of visuals. It is well suited for installation and/or vj shows for example and was primarly thought for easily handling a multi-computers rendering system by providing native network capabalities.

The image above is courtesy of Hudson-Powell using Vision Factory.

algorithm of Montage

Wednesday, February 21st, 2007

I’ve finished the editor part of the software of my Paramnesis project. I’m happy, because now comes the most important and interesting part : the algorithm, who will generate the movie in real-time. I’m studying some different ways to do this, but I really love the one I’m trying actually, based on the Conway’s game of life.
As you know, each video (or music) has some valences (beautiful – ugly, etc.) All these valences can be in a grid, which has rules in the kind of the game of life, but more constraining (just a value by line). These simple rules permit a lot of complex and indeterminated movements. Artificial life movements may determine the direction of the montage. These are little examples ; the best is the second one.

J’ai terminé la partie édition du logiciel de Paramnesis. Je peux maintenant aborder la partie la plus intéressante : l’algorithme, qui va monter le film en temps réel. Je suis sur plusieurs pistes, mais j’aime beaucoup celle de baser la grille des valences (beau – laid, etc.) sur un principe de règles simples du type jeu de la vie de Conway. Ces règles permettent alors de faire émerger des mouvements très complexes. La vie artificielle pourrait déterminer la direction du montage. Voici deux petits exemples ; le second est le plus prometteur.

_1. _2.

clic on the second animation to start it again / cliquez sur la seconde animation pour la relancer.

(In the underground of the 2nd animation, you can see a basic Game of Life system in dark grey squares. In the front, the white squares represent the values of valences, determined by new rules interpreting the grey squares position. There are 9 possible values for 18 different valences for each video, it’s why this grid has these dimensions.)

(Dans le fond de la 2eme animation, vous pouvez voir un système basique du Jeu de la vie, en carrés gris sombre. Devant, les carrés blancs représentent les valeurs des valences, determinées par de nouvelles règles interprétant la position des carrés gris. Pour chaque vidéo, il y a 9 valeurs possibles pour 18 valences différentes, c’est pourquoi la grille a ces dimensions.)

Dynamic Composition featured in Projekt-Heterologia

Wednesday, February 14th, 2007

Dynamic Composition 6 dari seri Dynamic Composition baru-baru ini ditampilkan dalam posting di blog Projekt-Heterologia yang dikelola oleh Gustaff Hariman Iskandar dari Common Room Networks Foundation. Lihat Permanen Link

Stamen is hiring a designer

Tuesday, February 13th, 2007

Stamen, the company I work for in San Francisco, is hiring a designer.

If you’re “someone who is a designer first and foremost, a coder a distant second, and who’s interested in where these areas interleave” then please read the post on our site and consider getting in touch. I can’t recommend us highly enough.

emulating toshio iwai

Sunday, February 11th, 2007

This is an attempt at emulating a simple but beautiful piece that toshio iwai showed at the last ars electronica. Basically a video is divided into different portions and each of them is delayed by a certain amount of frames.

Thanks to the magic of openframeworks, it is realtime video.

versioning-toshio-1

versioning-toshio-2

versioning-toshio-3

More explanations, some code and a video coming soon.

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Cache

Tuesday, February 6th, 2007
Just dropping off some links. You know what I’m like with research. No news as yet.

Cut out / transformable Optimus Prime
Monty Python sounds
Salvador Dali documentary
Outer space in a pyrex dish (SFX for film the Fountain)
Face transformer
Tony vs Paul (stop frame cool)
Smoke (or, why did I bother learning Processing when I could have just bought fags and a camera)

Lightbox 2.0 – snazzy js image loader
Flash Screensaver thread
40 different layouts for one html
A Bot for a boss (NS article)
100 Ajax resources
Better Google rank tips
JavaScript reflections