Processing (BETA) 123 released. Download here
Processing (BETA) 123 released. Download here
Processing (BETA) 123 released. Download here
Beth and I just got back from vacation in San Francisco on Sunday. See the photo set on Flickr….
Beth and I just got back from vacation in San Francisco on Sunday. See the photo set on Flickr.

Why no news recently about ENIAROF? Well, we are officially swamped, but happily so. I promise (really, no really) to get some more workable pictures online as soon as possible. Probably Friday afternoon, or if I want to sleep sometime during the weekend. Also the playable ENIAROF-simulator for Gameboy will appear online on Friday just in time for the event itself (playable via gamecard or emulator if you don’t have a Gameboy). Most of the code is finished, we just have to finish the credits, which is the hard part because were so busy finishing this:
…and this…
…and more! (I’m starting to sound like a user car salesman).
At the latest count there are currently 25 attractions being built during our two-week workshop in time for ENIAROF (open for business December 1st and 2nd, i.e. soon). Actually, 25 is a conservative estimate, because they keep popping up each time I turn my head. We’ve sort of gone overboard this time, but even if we are insane, it’s also normal given how quickly Processing and Arduino lets us build our prototypes. Some of the newer students are fighting with Processing a bit, but almost everyone gets Arduino immediately, especially those who probably would have dropped out from all the code.
Let’s see, what do have we so far, hmmm, « Tout le monde s’appelle Marcel Marceau » (an ingenious use of ReacTIVision), « Frite Fighter » (using Pool Floatees and live actors to remote-control play street fighter), « SADE » (with, um, this flourescent thing — and yeah, Arduino controls its motor), « Bzzzzz » (don’t ask), « La chasse » (yes, if you speak French, it means what it means), pretty little poetic things like the « ChantPong » (play pong with an FFT), « MadNES » (80’s TV-set becomes the Joystick), « Tekken Drum » (play Tekken with a drumset), « Immortel Combat » (vote for your favorite politician with a boxing glove), and a BIG fluffy teddy bear that really wants to play with you (« L’ours mal leché »). There’s a lot more. For example, one that I really like (hmmm, can’t find the name) lets two players choose their game caracter solely using their thumbprint as input. The game then takes over from there and plays out the game for you (no other input required) based on your scanned biometric information. Who wins depends on whatever eugenist code it’s creator (Nicolas) has thrown into the game’s design. There’s a lot more. Better just let everyone install everything and post some decent pictures then.
We’ll only be running for two days, so we just have to pull together enough string, wire, tape and glue to make it all work.
Here are some pictures I took this afternoon of some of the non-electronic « attractions » that are already set up. There will be more. If it’s too small to see, note that these are like those signs you see at zoos, etc., where you can take a picture of your head in the mouth of a lion, etc…

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006

http://www.caligraft.com
Author: ricardmp
Keywords: typography animation calligraphy caligraft processing.org
Added: November 29, 2006
This is an itsy-bitsy post. Just to let people know that Antonin Fourneau and I will be speaking tomorrow (damn! there we go again, make that today) through visioconference and various high-tech remote technologies (i.e. Ben Chang’s hand) to the students of the School of the Art Institute of Chicago as part of the Transatlab. We will be speaking at 17h00 Aix-en-Provence time, 10 AM Chicago time. Here’s the official announcement:
By day, the Atelier Hypermedia explores the relationship of algorithms to plasticity, and situates itself somewhere at the intersection of generative cinema, modular imagery, interactivity, robotics, simulation, physical computing, networks and play. On off-days it doubles as theoretical partner in the investigation of post-cybernetics and slow real-time systems as the research group PLOT. And by night it wanders further into unknown territories via the monster that is « ENIAROF » — a singular form of attraction for the emerging digital_kaiju culture. At exatly 48 hours before the unveiling of its latest orchestrated public accident, Douglas Edric Stanley and Antonin Fourneau will present « The-Thing-That-Was-Called-ENIAROF », along with other notable productions of the Atelier Hypermédia, though a video conference with the School of the Art Institute of Chicago. November 29th, 2006. 10:00 CST / 17:00 CET.
Oh, why « Transatlab » ? Well, of course, officially we were thinking of something like this:

But in reality, it’s probably something more like this:

…and maybe even this:
