Archive for September, 2006

Between Blinks & Buttons

Thursday, September 28th, 2006

Sascha Pohflepp got in touch to let me know about his final project at UDK in Berlin, titled Between Blinks & Buttons. Nice one Sascha.

Between Blinks & Buttons are two projects about the camera as a networked object. Through making their photos public on the internet, individuals create traces of themselves. In addition to their value as a memory, each image contains a multitude of information about the context of its creation. Cameras become context-recorders which create references that go well beyond taking a photo.


Through this metainformation, every image is linked to the precise moment in time when it was taken, making it possible to see what happened simultaneously in the world at that instant. This work tries to focus the user’s imagination on that other, to create narratives that run between one’s own memory and a stranger’s moment which happened to coincide in time.

Blinks

Blinks is a table-top interactive, where projected photos are scattered on the surface. Placing a glass prism over a photo causes it to refract the light to the sides of the table. The really clever part, is that this light contains projections of other photos taken at exactly the same moment in other locations (the software searches Flickr using the api). The user can browse photos through fragments of time, and also upload their own photos via Bluetooth.

Watch video.

Buttons

Buttons is camera that takes other peoples photos. Buttons has no optical input, by pressing the button you remember your moment, but it also retrieves the stored moment of others from the internet on Flickr. You then wait for a Flickr user to upload a photo taken at the same time as your moment. Created using a mobile phone, Mobile Processing and custom PHP code. Watch video. Great stuff.

Talk at Hangar.

Friday, September 22nd, 2006

So yesterday I gave a talk about my experience with processing at the begining processing workshop which is being held at Hangar by Joan Soler.

First part was about my reasons for learning-using-loving processing and how I’ve managed to use it in a commercial context. Then I went into a tutorial explaining the ascii video sketch. Finally i improvised an explanation of a del.icio.us information visualization project I had done at a previous workshop, which i think turned to be the most interesting thing for the audience.

It was my first experience as a speaker and although i don’t think it went too bad, the ascii tutorial didn’t work as I expected. Going too deep into code details doesn’t seem to be approppriate for a one hour session. Lesson learned.

Anyway, here are the slides (in spanish only) and the source files for the ascii tutorial.

Thanks very much to Joan for inviting me and to all the assistants for not leaving the room.

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Quick Showreel for Electrolobby

Friday, September 8th, 2006

For the workshop I attended in Linz (OpenFrameworks) the organizer asked to all the partecipants to bring, if available, a showreel to show our stuff in the Electrolobby while we would have been away. So I took the opportunity to generate some video from my recent processing projects (so more experimental) at a very high [...]

Alex Dragulescu

Thursday, September 7th, 2006

There is an two-part post over at the always-excellent Generator X blog about the work of Alex Dragelescu. Alex’s very appealing renderings of data in visual and physical forms are really quite wonderful.  

Generative Art

Thursday, September 7th, 2006

Dari entri di Wikipedia, istilah “generative art” mengacu pada praktik seni dan desain yang dihasilkan (generated), dikomposisikan, atau dikonstruksi secara semi-acak melalui penggunaan algoritma komputer, atau proses matematis/mekanikal/pengacakan yang otonom.
Uraian yang cukup komprehensif dikemukakan oleh Philip Galanter dalam papernya “What is Generative Art? Complexity Theory as a Context for Art Theory”. Dalam paper tersebut Galanter [...]

PROJECT: tree.growth

Wednesday, September 6th, 2006

Project Title: tree.growth
Date: Fall, 2006
Project Link: http://www.blprnt.com/treegrowth

Trees are uniquely suited to being simulated using computer graphics. Indeed, since the 1970s, methods to algorithmically render trees have been developed and refined to the point at which trees seen in high-quality scenes are very nearly photorealistic.

For this project, rather than concentrating on realistic renderings, I was instead interested in how simple forms could capture the inherent ‘treeness’ of the real thing. 

In pursuit of this goal, I developed a customized software engine which produced vector renderings of imaginary tree species. By adjusting parameters in the program, trees could be rendered with various leaf shapes and colours, with flowers or shedding leaves, and in virtually any shape from small shrubs to towering birches. 

The software uses a modified version of Lindenmayer Systems, a variant of formal grammar used to model growth. L-Systems were developed by the Hungarian theoretical biologist Aristid Lindenmayer.

 

 

This project was originally exhibited at the ArtPool Art Research Centre in Budapest as part of the fifth workshop of the EvoNET working group on Evolutionary Music and Art.

Supersurfaces

Sunday, September 3rd, 2006

I was looking through the Flickr processing pool yesterday and came across eskimoblood’s stunning supersurfaces set. While I was drooling over the images, I noticed that Marius had beat me to the punch and posted about the set on his Code & Form blog.

The images are beautiful. Go have a look.