Tile-based output of huge raster images
Demo of high-res tiled image output: KugelTiled04 res demo
I've been able to generate huge raster files for print use from Processing, using the tiling trick first outlined on the Processing forums by user "surelyyoujest". Using his code as a base, I got it working with OpenGL and proceeded to output some gigantic files. A quick hack using PImage allowed me to stitch the resulting tiles together in one huge image, which was then saved as a Targa file.
See the picture above for a demo. When viewed at its original size, the left half of this image shows the full picture at 10% (original res 10240 x 7680 px). The right half shows the whited-out section of the left image at 100%. The resolution is staggering.
This should clear the way for doing huge prints, without not having to worry about PDFs not showing 3D correctly (see previous post). I will post sample code for tile-based rendering and stitching as a library when I have time.




