Archive for August, 2006

3D Surfaces in Processing

Tuesday, August 29th, 2006

eskimoblood has released a nice Processing library for 3D surface rendering. The possibilities are illustrated in this Flickr photoset, and in this video in which a surface pulses and deforms in time with music.

Paul Bourke’s site has a large gallery of surfaces and details on the equations that describe them.

Drömma

Tuesday, August 22nd, 2006

I can’t get enough of Dimitre’s great ideas.. I just started writing my dreams in the dream logger Drömma. I wish I had thought to make it! It’s a super-simple design, and you can even sketch a simple line drawing to go with the dream log. Arggg Dmtr you make me happy and mad all at once! Make the book, dude! gogogo.

DataNature

Friday, August 18th, 2006

Work with my friends Ben Hooker and Shona Kitchen on this interesting project for ISEA Festival in San Jose. Ben and Shona have come up with an idea of a flight ticket machine that prints out a realistic “souvenir” ticket.
 

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Pressing the big button in the middle, the machine takes a picture of the user and prints out a ticket.
 

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The flight ticket contains all kinds of information about San Jose airport — wildlife, pizza served, lost and found — as well as portrait of the user and real-time photos of airplane taking off. We use Processing to write an application that dynamically compose and print the ticket.
 

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Shona and Ben created this beautiful rotating installation in San Jose airport and downtown.

Film Friends Forever Boat Party

Thursday, August 17th, 2006
This is just a quick heads up for Londoners that I’ll be doing a small gig this Saturday night (August, 19th, 7:45pm-8:30pm) at this mini film festival on the HMS President, organized by some friends/coworkers:
Date: 19th August 2006
Time: 3pm till late
Venue: HMS President, Victoria Embankment EC4Y 0HJ
Admission: £5 before 5, £7 after, invite only, email: getin@filmfriendsforever.com for invites.

Summer’s here and Film Friends Forever is throwing a daytime boat party on Saturday 19th August on the HMS President. We’re celebrating all things sunshine, film, music and food. In keeping with the tradition of our monthly film night at The Parlour in Sketch, the boat party is an opportunity all our friends and their friends to wind down and tantalise your creative senses with ground breaking audio visual work, DJs from renowned labels and cutting edge VJs.

I’ll probably mainly be showing older, existing stuff I did with Director, since my more recent Processing pieces are still pretty much in – pieces…

Line up currently includes: Hexstatic, Shelley Parker, Scanone, Stormfield, Abstrakt Knights and a whole bunch of other quality people…

Prelinger Archive

Sunday, August 13th, 2006

My friend Colin recently introduced me to the Prelinger Archives, a collection of educational and special interest films produced between 1927 to 1987. The “Most Downloaded Items” box on the right is a good place to start. Sure enough, Duck and Cover is by far the most viewed item.

My 12 favourite demos

Friday, August 11th, 2006
Often, when asked for my background, I often refer to my teenage days in the Atari demo scene – which is equally often causing raised eyebrows and shrugging shoulders. If you don’t know what “demos” are, I recommend reading up on it over at demoscene.info first…

Most of the things and tricks I know about programming I’ve learned between the age of 13-18, when I and my friends were not so much playing with, but trying to tickle as much weird and wonderful things out of our expensive “power without the price” hardware. Writing demos forced me to engage with and understand topics I and others hated at school, like: geometry, trigonometry, physics, electronics etc. The good thing about that was, that suddenly there was a real-world relationship for all these things, something your average teacher in these subjects often seriously lacked to communicate. For example, understanding Sine and Cosine maybe had the most profund impact on me back then, since it opened the mental doors to experiment with animation, mathematical curves (how do you draw a circle on screen in assembler?), 3D projection, audio synthesis/sampling (my brother then kindly built a 4bit sampler for me, which connected to the atari’s joystick port) etc. One thing lead(s) to the other…

My point though is, the demoscene arose as informal and highly competitive platform for creative expressions using software long before the (relatively) recent (re?)current mainstream interest in “computational design/art” (in the widest possible meaning) errupted. The development of algorithms, hacks, the procedural approaches and styles created by sceners have been contributing and driven much of the aesthetics of modern video games in particular, also way before Will Wright’s Spore efforts. The competitive environment and elitist culture of this scene has been providing a great nurturing ground for experimentation of computational techniques in many fields, not only graphical/audiovisual. It has been doing so for over 15 years and it also somehow has preserved a somewhat closed world.

So, the reason for this post was another public prompt to point someone to interesting demos. Below is my hastily compiled and highly subjective list

  1. fr-025: The popular demo by Farbrausch
    Nothing but respect for being so dedicated to Kitsch and deliberately taking it to new extremes.
  2. fr-019: Poem to a horse by Farbrausch
    Another Farbrausch quality and milestone production. 64KB of procedural modelling, texturing and pristine audio synthesis. I’m still getting goose bumps when thinking about how effectively Code can be used to express and store that much information as well as emotion in only 65,536 bytes. GIF banners, anyone?
  3. I Feel Like A Computer by Melon Dezign
    Fabulous & quirky 3D pixel graphics with physics, Travolta, King Kong and a Teddy Bear. Great storytelling too!
  4. A Deepness In The Sky by mfx
    This is one of my favourites for creating an absolute exhausting AV synch. Pure hypnosis. Strickly not for Rockers, though! :)
  5. Protozoa by Kewlers
    Quite a few Kewlers productions have great particle effects. This one is one of them. Also a good example of creating complexity purely through good texturing work.
  6. Final Audition by Plastic
    If you want to see the power of modern graphics cards and like metaballs, you’ll like this one. Maybe the best (and most) realtime metaballs I’ve seen.
  7. KKowboy by Blasphemy + Purple
    This one created paradigm shift in the demo scene and gave rise to productions more dedicated to graphic design skills, rather than geekery. From 1998, everything is software rendered.
  8. We Cell by Kewlers
    Another biology inspired production. No mindblowing effects, but overall great flow.
  9. Medium by Einklang
    This is the only demo Einklang ever did. Great AV synch and a major influence to my own Macronaut.
  10. b10 by Zden Satori
    Now this, dear reader, is the PERFECT synesthesia. Every musical element has its own visual counter part. CAUTION: Epilepsy warning!
  11. d796 by Kosmoplovci
    2001 space odysee in black & white. Headphones are adviced and try to watch it all.
  12. Chimera by Halycon
    This production needs you to take some time out. Amazingly simple and stunning ambient visuals. It shouldn’t be last in the list, but it is since it’s the perfect chillout.

Processing sketch running on FreeBSD

Wednesday, August 9th, 2006

Sketsa Processing dapat berjalan di FreeBSD, seteleh sebelumnya diinstall JRE di FreeBSD ini. Buat yang sering mainan FreeBSD, seperti yang kita ketahui sebelum ada package Java untuk FreeBSD kita harus mengcompile sendiri misal lewat Port Collections. Proses compile ini bisa berjam-jam lamanya dan juga tidak otomatis melakukan fetch source code ataupun binary dari situs [...]

Guest Favicon

Tuesday, August 8th, 2006

Yay. Amidst sending out resumes, searching for a job, and getting settled into a new apartment, I’ve managed to get a new feature finished for 1cm.

It’s called Guestfavicon. The idea is based on Dimitre’s excellent Guestpixel, but it uses a Processing applet for the interface and lets you design the 1cm favicon!

Have fun!

There may still be a bug or too, because it’s still only been tested by myself and a few friends, so please let me know if it goes wacko.