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Archive for June, 2006

thinking on digital tools

Comments on Ideas

There was a “Topic-Night” at the excellent German-French TV-station arte. They showed stuff about “ideas” and here I give you the link to quotes of - again - so very famous people, trying to define “what is an idea”.

It’s no secret, that everyone’s having ideas. Björk says: “I don’t feel that I’m that different from, say, for example the rest of my family. If you would look at their passport, no one of them says “artist”. My grandfather, he would show me a fireplace he has just made, a Polaroid of it, just as proud as I was playing my song.”

I really think ideas are like Marily Manson says: “It is your ID. It’s your identity.” and close to Daniel Libeskind: “It’s something that hits you. Sort of like a meteor falling on top of your head.”

Ideas are very individual things. Put one hundert people into a room and you will get hundert ideas out of if applied right. The next important question is: what will you do with them?

Douglas Edric Stanley

8=8 @ Scopitone

We will performing the 8=8=Les_joueurs_de_cartes again, this time at the Scopitone festival in Nantes, France (don’t mind the horrid website design, they are actually really nice people). Unfortunately we will be performing in the afternoon (more info once I’ve worked that out), rather than in the evening with the truly hep cats such as Coldcut, Matmos, or Birdy Nam Nam. I guess we’re still not sexy enough to play in the big sandbox.

Here is the official 8=8 press kit, along with some photos Colette Stanley took of the concert last October in Marseille:

  • // 8=8=Les joueurs de cartes=The Card Players
  • // 8=8=TM=Nao=Jankenpopp=Abstractmachine
  • // 8=8=Thomas Michalak=Naoyuki Tanaka=Pierre-Erick Lefebvre=Douglas Edric Stanley

8=8=Concert, Photo by Colette Stanley

// 8=8=Concert=Performance=Demo

8=8 is a group of 4 programmers = 4 composers = 4 VJs = 4 musicians = 4 artists. All four bring their own programming, visual and musical sensibilities to a collective instrument, the Abstract Machine Hypertable. By moving one’s hands over the surface of the Hypertable, images and sounds are generated, creating a unique opportunity for musical improvisation. 8=8 uses the Hypertable to perform singular programs/instruments in a concert=performance=demo context.

8=8=Concert, Photo by Colette Stanley

// 8=8=Program

All programs are generated by the members of 8=8. There is no distinction between performer = musician = artist = programmer. All members have been exploring computer programming as an artistic medium for several years, notably through collaborative research at the Atelier Hypermedia.

8=8=Concert, Photo by Colette Stanley

// 8=8=Instrument

Although the Hypertable was originally designed as an interface for algorithmic cinema, 8=8 quickly discovered its musical potential as an instrument. Each program is essentially an entire visual and musical software/instrument in and of itself. Some of the programs allow for direct manipulation of pre-recorded samples, other instruments generate sounds on-the-fly, while still others combine these two notions with the idea of composition taking place in real-time, on the surface of the table, and in front of the public. Some compositions=programs=instruments are visually baroque, others on the contary are minimalist. All work off the principle that image+interaction pilots the sound generation.

8=8=Concert, Photo by Colette Stanley

// 8=8=Big_Daddy

While the performers are free to improvise within each of the programs, there is also a Central Processing Unit, known in 8=8 speak as Big Daddy. Big Daddy’s role is to organize the flow of the concert itself. It switches the table from its public installation mode (see below) into its concert/performance mode, and controls the sequence of programs. There are over 10 programs currently installed in the 8=8 arsenal, and as more programs can be added before each concert, Big Daddy’s role is equally to keep things organised and working smoothly. Big Daddy is, in effect, 8=8’s stage manager.

8=8=Concert, Photo by Colette Stanley

// 8=8=Rock+Roll

Nothing could be less exciting than watching a solemn performer sitting on an empty stage behind a laptop. Although interesting attempts have been made recently to jazz up the experience — we’re thinking of recent performances by Golan Levin & Zachary Lieberman, or the excellent TopLap — ultimately 8=8 has found that the entire configuration of Raised Stage + Subservient Public has to be thrown out in order to create a more intimate and engaging relationship with the public. The public actually sits around the table, with the performers, or stands up looking down on the table (the table is only 30 cm high for this reason). Interesting configurations can also be envisioned, for example in situations where the public can look down from a balcony, depending of course on the local architecture.

8=8=Concert, Photo by Colette Stanley

// 8=8=Public

Before the concert, Big_Daddy informs the public of the time remaining before the concert with a countdown timer displayed on the surface of the table. All concerts start on-time, accurate down to the second. A small interactive program runs on the surface of the table as well, allowing visitors to explore — in a minimal/limited fashion — the technology that will run the concert. Although the original intent of this program was primarily pedagogical (= this is how the system works), as it turns out the public really takes to this little program. Consequently, two modes can be imagined for the Abstract Machine Hypertable: A) as reactive installation, B) as a concert platform. As such, several performances can be organized, with the interactive/public mode converting over to concert/performance mode at a pre-determined time. These decisions are of course dependent on local opportunities and the variable temperament of the 8=8 group.

Douglas Edric Stanley

Locus Sonus call for applications - 2006/7

Locus Sonus at Cap 15, 2006

Locus Sonus, the Aix-en-Provence School of Art’s post-graduate arts study program on art & audio, is now accepting submissions for the 2006-2007 session. The deadline for submissions is July 16, 2006. More information can be found at the Locus Sonus website: link.

I mention it here, because I occasionally intervene in Locus Sonus affairs, as my interests and those of my students often overlap with the Atelier Son. I often collaborate explicitly and implicitly with Peter Sinclair who is one of the co-founders of the project. The other co-founder is Jérôme Joy, who has been doing interesting online work for years, and was one of my rare protectors while in residence at the overtly hostile Villa Arson. I have also in the past sat in on the scientific council and participated in their think-tank sessions, so I’m more or less a part of this crazy thing which is turning out to be an interesting experiment on how research could be conducted within an art school without following the university research model. That said, we are associated with the French national scientific research agency (http://www.cnrs.org/) via the Université de Provence. It should also be made clear that while there is a lot of Pure Data explored in this post-graduate program, it is not as code-oriented at the Atelier Hypermedia, and is oriented more specifically at exploring two fundamental fields: sound/network & sound/space. My work is clearly more image-centric, despite all the noisy interfaces — hence the one-foot-in-one-foot-out participation.

If you’re interested, check out the Locus Sonus website. Make sure your French is up to par (a requirement, obviously).

jesus gollonet

Sketchiness.

That is, some of my friends growing up tend to draw, you know
whenever. Start a sketch, doodle in class, pick up something,
refine it, etc. Anyway, these folks end up getting really good,
less out of diligent patience than iterated and distracted
practice
. […]

For a process to be sketchy, or like sketching, it should:
- be immediate, quick to engage or start up in
- be incremental, easy to save and resume working on

Maravillosa definición de lo que es un software sketchbook. Lo dice graham coleman acerca de chuck. 100% aplicable a processing.

jesus gollonet

Sketchiness.

That is, some of my friends growing up tend to draw, you know
whenever. Start a sketch, doodle in class, pick up something,
refine it, etc. Anyway, these folks end up getting really good,
less out of diligent patience than iterated and distracted
practice
. […]

For a process to be sketchy, or like sketching, it should:
- be immediate, quick to engage or start up in
- be incremental, easy to save and resume working on

Maravillosa definición de lo que es un software sketchbook. Lo dice graham coleman acerca de chuck. 100% aplicable a processing.

tags: , ,

v3ga

Processing workshop.

Last week I animated my first Processing workshop as a teacher. I was relatively anxious about it , but it all went extremely well. Most of the students have had a previous experience with programming through Actionscript & Lingo. All of them were very enthusiastic about learning Processing/Java language, and more generally structured codeing.
What I liked the most is the creativity some of them showed instantly by reusing or hacking some code snippets we had just typed, sometimes by mixing them with ones found on the web. Processing is really great for that.
Here are the lecture notes (in french) containing covered subjects + code snippets :

Some students’ website/projects worth watching:

  • SphereAleas by Gregory Lasserre.
  • Ez3kiel, which is a french band playing very good music.

As a final note, I would like to thank all the lovely people@Medias-cité for having hosted the workshop. Cheers !

v3ga

Processing workshop.

Last week I animated my first Processing workshop as a teacher. I was relatively anxious about it , but it all went extremely well. Most of the students have had a previous experience with programming through Actionscript & Lingo. All of them were very enthusiastic about learning Processing/Java language, and more generally structured codeing.
What I liked the most is the creativity some of them showed instantly by reusing or hacking some code snippets we had just typed, sometimes by mixing them with ones found on the web. Processing is really great for that.
Here are the lecture notes (in french) containing covered subjects + code snippets :

Some students’ website/projects worth watching:

  • SphereAleas by Gregory Lasserre.
  • Ez3kiel, which is a french band playing very good music.

As a final note, I would like to thank all the lovely people@Medias-cité for having hosted the workshop. Cheers !

watz

Geotagging Flickr

060617_geotagging_flickr.jpg

Geotagged Flickr photos in Google Earth via Yuan.cc (maps.yuan.cc/kml.php)

Last year I picked up a cheap GPS unit just for fun, which I have since used to collect GPS traces that I have yet to use for anything useful. I find the whole idea of geotagging quite fascinating, but have never built any applications using it.

Currently I'm in Vienna as artist-in-residence at the MuseumsQuartier, and so I've been taking quite a few pictures and putting them on Flickr as documentation. By accident I have met the street artist Space Invader, who is currently here "invading" Vienna. He puts up space invader mosaics in public places, and then documents them in the form of a map. This activity mixes a lot of interesting topics: Urban space, street art, locative media, psychogeography etc. So of course I thought this was a perfect chance to put geotagging to the test.

So far my activities have been those of an end-user rather than a developer. I put pictures on Flickr and geotag them with this excellent bookmarklet. Almost all my Vienna pictures are geotagged, for examples see Invader #1 and Invader #2.

Once tagged, it would be useful to be able to browse these images in a geographical intergace. Yuan.cc is a home-brewed site that allows you to sign in to your Flickr account and see your geotagged pictures on Google Maps. If you "sync" your pictures they get added to the Yuan.cc database, in which case you can browse them with Google Earth. You will also be able to see all other pictures in the database at a given location, with thumbnails and links back to Flickr.

During my residency I hope to be able to document all the Invaders that get put up in Vienna, complete with geotags.

Relevant links:

Daniel

Last One

At least I did get some work done on the book today.

Wolfram CA, LED-style:

Watch Video

Daniel

Experiment #2

“Hello World” real-time, interactive lighting:
Watch Video

(Just realized I can’t put two video comments posts in the same blog entry.)

Daniel

LiteBrite 2006

IMG_2039.JPG IMG_2037.JPG IMG_2036.JPG

After sniffing the packets to see how this color kinetics LED tile works, I created a Processing library that reads the pixels of the display window, converts them to a 12×12 matrix, and writes them out as UDP packets to the data/power supply for the LEDs. My goal is to create some interesting real-time, interactive lighting applications. Just got this working today and did two quick experiments:

Flocking blobs:

Watch Video

A big thank you to Shawn Van Every for solving my packet sniffing woes when I was stumped!

TomC

AI library for Processing

Over on the Processing.org forum, Aaron Steed is putting together some of the AI code he’s written into a library, starting with examples of A* pathfinding, genetic algorithms and neural networks.

I did my own implementation of A* based on the same tutorial recently. I’ve put it online here since our coding styles are quite different and it might be useful to have an alternative example to work with.

Tom Carden

AI library for Processing

Over on the Processing.org forum, Aaron Steed is putting together some of the AI code he’s written into a library, starting with examples of A* pathfinding, genetic algorithms and neural networks.




I did my own implementation of A* based on the same tutorial recently. I’ve put it online here since our coding styles are quite different and it might be useful to have an alternative example to work with.
jesus gollonet

Si me preguntan qué quiero ser de mayor

probablemente conteste que arquitecto.

Pero lo que siempre he querido ha sido abandonar mi carrera artística para jugar al ajedrez, como hizo duchamp. Así tengo todavía dos cosas que aprender.