Archive for January, 2006

Totems

Sunday, January 22nd, 2006

Totems

Totems by Krister Olsson, are three 3D forms, reminiscent of impossible sex toys. The project site describes the work :

The forms in Totem were developed by analyzing online pornography viewing habits. Custom software was written to sniff all incoming Web traffic at a discreet location, sorting packets by destination IP address, time, and source IP address or domain name (if available). Domain names and IP addresses were checked by hand for pornographic content with non-pornographic sites culled from the sorted data.

An application was then written in Processing to model the data. Time was represented by the vertical axis, with each model symbolizing a single day. Each form was vertically cropped to create variance in height. Individual bands generally represented time spent on a single site (although in some cases rapid clicking through many sites resulted in band overlap): the thicker the band, the more time spent. The radius of an individual band was logarithmically determined by the amount of data downloaded from the corresponding site.

Models were examined individually and metaphors applied to what were determined to be interesting forms. Quickie was so named because there was only a brief concentration of pornographic Web viewing over the course of one day. In Work Safe? it appeared as though large concentrations of pornographic Web viewing took place at the beginning and end of the day, bookending brief blips between 9 AM and 5 PM. The name Vacation was chosen for what appeared to be a full day of pornographic Web viewing. Further, the form was inverted manually as a reflection of the introverted nature of such activity.

Why do I blog this? I simply like 3D forms being generated from computational, generative and information visualization based processes.

Other UCLA projects include The King Has, Xylophone, Digital Grass and Enjoy By.

[also on we-make-money-not-art]

Saturday, January 21st, 2006
Well, I got the FACT thing!

Im now officially an “artist”.

Which means from now on Ill be busying myself full-time with the ways of the game… and how to use games as tools. (which is handy as thats what my last project was about, mwa ha ha ha)

my proposal was called
“Interactive Sculpture, exploring the territory between live information visualisation, feedback and non persistent participation within a exhibition space and game environment.”

long title huh…

I got a new del.icio.us account which will hopefully accumulate lots of links related to my research.

Oh yeah I also might be doing an Mphil in Huddersfield uni, which’ll be nice. Oh and Ive also got a few exhibitions up my sleeves. I’ll obviously post something about them if and when they happen.

well thats all for now.

War of the Hell

Monday, January 16th, 2006

I wish I knew Japanese better so I could read DOFI-BLOG. This guy (or girl?) makes some nice sand sim games. But my favorite is War of the Hell. You get a whip and all these little guys grab onto it! Damn..

Optical Mouse Cam

Sunday, January 15th, 2006

Scanning with a mouse sensor

Here’s how you can convert your optical mouse to a handheld scanner…
link

Nu SoftSketch Mycelium

Wednesday, January 11th, 2006

I’m realizing that nearly every idea I end up exploring has something to do with branching and division. But branching is a pretty basic process for life. It’s pretty easy to imagine on a small scale, like cell division, but plants and animals are really complex.

Mycelium is based on the root system of a fungus. It’s not really a simulation or anything but at least it looks cool. I made prints of this using SimplePostscript and they look pretty sick up close, but alas it was at work, and I can’t use the big printer anymore.

My apartment search in San Fran is becoming something of a saga. According to Mike’s grandma, I’m “the stray cat”, because if you feed me i’ll keep coming back. But cat’s are cute. We all like cats. I’m like that without the hair everyone is allergic to.

Monday, January 2nd, 2006
float num = 2/10;
println (num);

why the hell does that not work out to 0.2 in processing? (it tells me the answer is 0.0)

now try the same with…

float num = 2.0/10;
println (num);

and the damn thing works, 0.2! things like this are really annoying!