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Archive for July, 2005

CGWS Blog

Flash Lite Game Contest


On October I will be judging a contest about games developed for Flash Lite platform. It is organized by the very active Italian Community Actionscript.it, and it is open to everyone, not just Italians.

Personally I would have prefered a more general contest, including thus applications, but it wasn't possible since Macromedia did already one. But probably many of us would like to see applications more similar to games :), especially the ones for children that is already a good target if we consider how many of them use already a mobile phone. So maybe I would add the category application for children that can't be so far from a game :)

blprnt

In my own backyard









The TechLab is a facility of the Surrey Art Gallery, designed specifically to support the production, presentation and experimentation in electronic media art forms. This includes exhibitions as well as the use of the Lab as an artist’s studio, when visitors are invited to meet the artists on an ongoing basis, and to see the work in progress.






It seems to so often be the case that I am so busy looking outward for inspiration that I miss what is happening in my own backyard. And yet, a mere 30 minutes away, this facility seems to be supporting excellent work in the field of digital art. Time for a trip on the skytrain…

Andreas

proXML

Der Macher von proHtml, Christian Riekoff, hat mit proXML eine neue library für processing heraus gebracht. Mit proXML ist es möglich in processing XMLs zu erstellen und auch abzuspeichern. Außerdem können XMLs aus dem Netz geladen und geparst werden, was die Einbindung von Webservices wie den von flickr ermöglicht.

Nachtrag:
Leider …

CGWS Blog

Onesize Reel 2005


What a technic in this impressive reel by the guys at Onesize (Netherlands).

020200 - analog digital design

Dialectic of analog - digital

It is somehow a ironic fact, but also a sign of the time, that i know most of streetart only by digital media. Here in this town there isn’t any streetart scene, but digital media allow me to follow the analog world “outside”. But where is outside? When i am at home than the “outside” is the street, the places, the city, the world in general as a physical fact. But what when i am in the world? Is the “virtual” than the “outside” of the realworld, or does it still remains the “inside”? What is this “inside” of media look like?

When i am sitting in a place without a hotspot and wanting access to the net, i do feel like beeing “outside”. But this is another kind of beeing outside. It is an access restriction: forced to stay outside the stream, forced to stay outside data, forced to stay outside information flow, forced to stay outside instant communication. There is an urge, a wanting to get data. The digital “inside” hasn’t any gestalt to wander around, or do you want to reduce presence on two-dimensional interfaces? Following Goedart Palm the virtual a basic condition of mind, that is present since thousand of years in the human mind. But what about the media itself?

020200 - analog digital design

Dialectic of analog - digital

It is somehow a ironic fact, but also a sign of the time, that I know most of streetart only by digital media. Here in this town there isn’t any streetart scene, but digital media allow me to follow the analog world “outside”. But where is outside? When I am at home than the “outside” is the street, the places, the city, the world in general as a physical fact. But what when I am in the world? Is the “virtual” than the “outside” of the realworld, or does it still remains the “inside”? What does this “inside” of media look like?

When I am sitting in a place without a hotspot and wanting access to the net, I do feel like beeing “outside”. But this is another kind of beeing outside. It is an access restriction: forced to stay outside the stream, forced to stay outside data, forced to stay outside information flow, forced to stay outside instant communication. There is an urge, a wanting to get data. The digital “inside” hasn’t any gestalt to wander around, or do you want to reduce presence on two-dimensional interfaces? Following Goedart Palm the virtual is a basic condition of mind, that is present since thousand of years in the human mind. But what about the media itself? It is somehow like a river floating under the city (like in this town).

020200 - analog digital design

Streetart: Microbo

Microbo

This artist really caught my interest: Microbo.

thinking on digital tools

Streetart: Microbo

Microbo

This artist really caught my interest: Microbo.

blprnt

flight404.com/blog

Robert from Flight404 has started a blog! It seems like it’s the thing to do these days. I hope he posts a lot - his work is my favourite right now and I would love to get a bit of insight into his process.




One for the RSS feeds, that’s for sure.
Andreas

Noch 41 Tage

Dann kommt das neue Jens Friebe Album. Die erste CD seit langem, die ich mir mal wieder kaufen werde.

flight404

IdN Processing article


“Programming for designers that think they can’t do it”

Danny Franzreb has a nice piece in 2005.2.volume 12.number 2 IdN Magazine. Features articles with Reas, Fry, Tarbell, Pitaru, Dawes, Watz, and me.

CGWS Blog

The common desk


I just had a very sweet break from work and my course while eating. I watched a new movie from Belief, those guys are crazy, but also very wise, so I highly recommend it. And if you have still time, and you appreciated it, watch also Pollinate, another master piece about creativity in advertisement.

RWT

Optimus Keyboard

Optimus

“Every key of the Optimus keyboard is a stand-alone display showing exactly what it is controlling at this very moment.”

ooh!
Link (via blog.extrajetzt.de)

flight404

Wiring (Tangible media with Processing)

I tried once. And I failed once. Inspired by an urge to try my hand at tangible computing, I ran out to Radio Shack and bought a microprocessor starter set. It had a motor, a couple servos, and a small handful of shiny perfect LEDs… just think of the possibilities!!

But aside from learning a bit about the color-coding of resistors and using a bread board, the experiment was a failure. I couldn’t figure out how to get Processing to communicate with the microprocessor.

Enter Hernando Barragán . He is putting the finishing touches on some custom-made Wiring I/O boards. They are part of Wiring, which is “a programming environment for exploring the electronic arts, tangible media, teaching and learning computer programming and prototyping with electronics.”