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020200 - analog digital design

DUO Shooter Game

Just another great shooter showing that this kind of games need no detailed grafics, no story, no characters, no 3d, no texture-wonders and no 5.1 surroundsound but pure gameplay. The grafics are reduced to geometric shapes, that aren’t even filled. The colors are reduced to elemental colors with 100% saturation. Every level comes with some changes on the “core mechanics”and that holds the motivation. Well - it is about shooting, dynamic, abstract layers, distraction and fun. It is not that addictive, but leaves you with some hours of fun. Only the soundloop in the background is annoying after some time, but you can disable it (great feature!) and replace it with an mp3-player of your choice as backgroundtask. Very looking forward the next thing to come from binaryzoo.

Link to DUO.

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thinking on digital tools

DUO Shooter Game

Just another great shooter showing that this kind of game need no detailed grafics, no story, no characters, no 3d, no texture-wonders and no 5.1 surroundsound but pure gameplay. The grafics are reduced to geometric shapes, that aren’t even filled. The colors are reduced to elemental colors with 100% saturation. Every level comes with some changes on the setup, what is holding the motivation. Well - it is about shooting, dynamic, abstract layers, distraction and fun. It is not that addictive, but leaves you with some hours of fun. Only the soundloop in the background is annoying after some time, but you can disable it (great feature!) and replace it with an mp3-player of your choice as backgroundtask. Like the other game from binaryzoo the grafics and the scoreboard are sometime unclear and lack on overview (are even on the border on functionality), but the stlye is somehow very cool. A shooter needs shitloads of weapons and tons of moving objects. And don’t care about rules.

Link to DUO.

PS: I once tried the demo of the game jets’n'guns. Some media told this as the new 2d-shooter, but it must have been a hype. This game is no fun (referring to the demolevels). They made only mistakes in this game: polished grafics, but where is the playersprite? So this is a “don’t example”.

Comments are closed.