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Archive for May, 2005

thinking on digital tools

The most beautiful graffiti i’ve seen!

Taken this photo with love.

Andreas

Longline out of flickr

Der erste Versuch mit der flickr-API und processing.

Alison

okay… sorry to disappoint but there will be no b…

okay… sorry to disappoint but there will be no balloons in the studio tomorrow.
well, maby one… but certainly not many its too much hassle and too crowded in there. So instead I took my balloons outside, and had a fun balloon day.

twas fun (if a little windy!)



quite an improvement that last one…

toxi

Processing recent posts feed fixed

just a quick note to announce a minor bug fix in the screen scraped Atom feed of the Processing discourse: the RegExp to isolate single posts was a bit dodgy and the 1st paragraph of each went AWOL on the way. no more so (at least until someone updates the HTML of that page… ;)




btw. the link to the personal profile page of the author of each post is fixed now too. thanks for your attention, please continue with your regular online activities!
CGWS Blog

Google acquires dodgeball


Probably it wouldn't so important if the acquirent wasn't Google. With this acquisition the mobile social networking makes a very big step forward. Nice move from google.

020200 - analog digital design

Re-visiting the Flow

Right now i try to explore something. The discussion on this blog about the “flow” lead me to the following thought: maybe you can use the flow to carry your motivation for work? The flow seems to come “coincidentely” while working, but on the other hand if you don’t start working, there will be no flow! Can it be that easy? The emphasis therefore has to be upon “start working”, rather than “work”.

I had to work on a paper and i really could not start the work. The work involved reading a book about an autor. I surely did know something about that topic, but not enought to directly start writing. I said to myself: “Alright, i will read this book (from begin till end) and then start writing. But i couldn’t read more than 5 pages at a time, because i knowed too much about this autor to continue linear reading. It was too boring. How can i solve this problem? I found two things to ease work.

1. Moritz Sauer held an Interview with designer, illustrator and artist Matt Curry. There he says about his progress of working, that he starts somewhere freely, then he witnesses the things that happen and the thing is developing out of this flow.

2. John Maeda describes his third law of simplicity:
“When the richness of an experience
is increased in a manner that facilitates
the perception of the overall intent,
by all means don’t skimp—add more!”

Now this is helping me out doing this paper. I have to skip the linear reading mode and replace it with “what you see is what you get” reading while at the same time start writing. This text here also started out as an experiment. At the beginning i had a very unconcious thought about ‘the flow’ and now i have two refereces and one example.

thinking on digital tools

Re-visiting the Flow

Right now I try to explore something. The discussion on this blog about the “flow” lead me to the following thought: maybe you can use the flow to carry your motivation for work? The flow seems to come “coincidentely” while working, but on the other hand if you don’t start working, there will be no flow! Can it be that easy? The emphasis therefore has to be upon “start working”, rather than “work”.

I had to work on a paper and I really could not start the work. The work involved reading a book about an autor. I surely did know something about that topic, but not enought to directly start writing. I said to myself: “Alright, I will read this book (from begin till end) and then start writing. But I couldn’t read more than 5 pages at a time, because I knowed too much about this autor to continue linear reading. It was too boring. How can I solve this problem? I found two things to ease work.

1. Moritz Sauer held an Interview with designer, illustrator and artist Matt Curry. There he says about his progress of working, that he starts somewhere freely, then he witnesses the things that happen and the thing is developing out of this flow.

2. John Maeda describes his third law of simplicity:
“When the richness of an experience
is increased in a manner that facilitates
the perception of the overall intent,
by all means don’t skimp—add more!”

Now this is helping me out doing this paper. I have to skip the linear reading mode and replace it with “what you see is what you get” reading while at the same time start writing. This text here also started out as an experiment. At the beginning I had a very unconcious thought about ‘the flow’ and now I have two refereces and one example.

v3ga

Metaballs 2, the return

MetaballsEnvMapping

Same as previously, but with sphere mapping. I used direct gl commands to handle/create texture creation as well as texture coordinates generation.
Download here.

toxi

On-the-fly Sparklines with JavaScript and XBM

Inspired by Jesse Andrews’ idea to generate Sparklines with JavaScript, I just spent the last 3 hours writing an alternative version to use bitmaps instead of SVG as platform for the visualization. Apart from the limitation of only working in B&W, the XBM image format is highly suitable for this purpose, as the bitmap data can be manipulated with JavaScript. (btw. Wolfenstein 5K must be the by far most impressive use of this format ;)
Mike

Pure Data 101

O’Reilly: Make Your Own Music Software with Pure Data To create a program in Pd, you connect little boxes to one another with the mouse using graphic “patch cords.” […] Once you’ve created or loaded a patch, you can interact…

Mike

Processing Blogs

Processing Blogs syndicates the weblogs of people working with the Processing media programming environment. Tom Cardin did a great job setting this up. Hopefully I’ll finish configuring a Processing-only feed soon, so that you don’t have to wade through my…

Pure Data 101

O’Reilly: Make Your Own Music Software with Pure Data

To create a program in Pd, you connect little boxes to one another with the mouse using graphic “patch cords.” […] Once you’ve created or loaded a patch, you can interact with it by sending MIDI messages to your computer from a hardware controller and by using onscreen sliders and buttons.

If you’ve ever seen or used Cycling ’74’s Max, Pd will look eerily familiar. To a considerable extent, Pd is Max. Puckette created Max at IRCAM, the French research facility, in the mid-1980s.

I tried using Pure Data years ago and just couldn’t get it. Now with more documentation and a larger community, I’m definitely going to try again.

Processing Blogs

Processing Blogs syndicates the weblogs of people working with the Processing media programming environment. Tom Cardin did a great job setting this up.

Hopefully I’ll finish configuring a Processing-only feed soon, so that you don’t have to wade through my personal notes.

v3ga

Metaballs

MetaballsWired

I ported one of my applet called Wired Metaballs into OpenGL applet. I was curious on how fast the gl rendering of the new Processing release could be, as I had also done a version with c++/opengl. And well, the results are quite amazing, as it is running as smooth as the c++ one, visually speaking.
Download here.