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Archive for April, 2005

020200 - analog digital design

Autechre information load

Autechres latest album “Untilted” is really, really great.
Go and buy it.

Autechre Untilted Minisite
Untilted on Warp (CD/LP) (with high quality prelistening)
Untilted on Bleep (mp3/FLAC) (with high quality prelistening)

Massive Informationload upon Autechre:
Interview in Sound on Sound (recommended!) (2004)
Interview on BBC (recommended) (2005)
Interview on Kultureflash (2005)
Interview in ‘the Wire’ (about 2004)
Interview with Alex Reynolds (2003)
Interview with Alex Reynolds (2001)
Interview in ‘the Wire’ (1997)
Interview on Disquiet (about 1997)

thinking on digital tools

Autechre information load

Autechres latest album “Untilted” is really, really great.
Go and buy it.

Autechre Untilted Minisite
Untilted on Warp (CD/LP) (with high quality prelistening)
Untilted on Bleep (mp3/FLAC) (with high quality prelistening)

Massive Informationload upon Autechre:
Interview in Sound on Sound (recommended!) (2004)
Interview on BBC (recommended) (2005)
Interview on Kultureflash (2005)
Interview in ‘the Wire’ (about 2004)
Interview with Alex Reynolds (2003)
Interview with Alex Reynolds (2001)
Interview in ‘the Wire’ (1997)
Interview on Disquiet (about 1997)

Andreas

We build the city on google

Juliana Sato Yamashita hat mit Director eine dreidimensionale Karte von New York als Ergebniss von Google Suchen gebastelt. Die Adressen unterschiedlicher Gebäude werden in Google gesucht und je nach Anzahl der Suchergebnisse unterschiedlich hoch dargestellt. So entsteht ein neuer Blick auf die Stadt der die sonst verborgenen Informationen sichtbar macht. …

020200 - analog digital design

Origins and Evolution

Watch the timeline in your head, while you design! Designing things is always a non-linear process, but linear over time. You start somewhere, go forth and back, sometimes break and never finish. Designing is an endless motion. That’s why life is also a design.

For years i tried to make “very innovative things” and skipped the “copying others”-mode. I now changed that mode very consciously. When doing new things i try to start exactly duplicating the work of someone i respect and let the work evolve from that point. In copying others you get a good feeling for the problems, the process and the success. If you let the work evolve, than you are doing your own thing - even if you don’t wanted to do so. It just happens. It is always yourself who make the things. (This thought maybe originates in Drummonds/Caughtys[the KLF] “The Handbook”.)

At the same time, there are always many parallel processes happening. For an example: i am now for years into DJing and that’s why i have very personal view on DJing and an own style on DJing. Now i just started to think about designing t-shirts. On one hand i try to do things, that are like works i really like and respect. On the other hand this work will surely be influenced by other grafical stuff i made and still make. By techniques i explored and that are suitable for my needs. Every product tells it own story.

The thought of the origin really originated in a talk i had with Martin Donath from stadtgruenlabel. We talked about music, involving the workprogress. He mentioned, that copying your idol can be a very instructive and satisfying thing.

Maybe this is the same thought that Digitalverein was aware of when he made the track called “Origins and Evolution” (released in Thinner). Jörg Schuster says about his music: “Each of my tracks is a reaction of my brain to most different influences”. The headline of this entry originates in this track.

Now let these thoughts evolve in your head, and think it in a global scale.

thinking on digital tools

Origins and Evolution

Watch the timeline in your head, while you design! Designing things is always a non-linear process, but linear over time. You start somewhere, go forth and back, sometimes break and never finish. Designing is an endless motion. That’s why life is also a design.

For years I tried to make “very innovative things” and skipped the “copying others”-mode. I now changed that mode very consciously. When doing new things I try to start exactly duplicating the work of someone I respect and let the work evolve from that point. In copying others you get a good feeling for the problems, the process and the success. If you let the work evolve, than you are doing your own thing - even if you don’t wanted to do so. It just happens. It is always yourself who make the things. (This thought maybe originates in Drummonds/Caughtys[the KLF] “The Handbook”.)

At the same time, there are always many parallel processes happening. For an example: I am now for years into DJing and that’s why I have very personal view on DJing and an own style on DJing. Now I just started to think about designing t-shirts. On one hand I try to do things, that are like works I really like and respect. On the other hand this work will surely be influenced by other grafical stuff I made and still make. By techniques I explored and that are suitable for my needs. Every product tells it own story.

The thought of the origin really originated in a talk I had with Martin Donath from stadtgruenlabel. We talked about music, involving the workprogress. He mentioned, that copying your idol can be a very instructive and satisfying thing.

Maybe this is the same thought that Digitalverein was aware of when he made the track called “Origins and Evolution” (released in Thinner). Jörg Schuster says about his music: “Each of my tracks is a reaction of my brain to most different influences”. The headline of this entry originates in this track.

Now let these thoughts evolve in your head, and think it in a global scale.

TomC

Flickr Favourites Tree


favourites tree?






Work in progress.
Andreas

Hinter der Mauer

HEAVY TRASH, eine Gruppe von Architekten, Designer und Stadtplaner aus Los Angeles bietet interessiert Bewohner der Stadt die Möglichkeit mal hinter die Mauern sogenannter Gated Community zu schauen.

Like the historic viewing platforms at the Berlin Wall that allowed Westerners to see into East Berlin, the Heavy Trash viewing platforms …

Taka

garbino

garbino.jpg

Just a study of 3dcg.
Garbino Can by Karim Rashid

Taka

cybersonica no seat for booking!

I tried to book cybersonica event Thursday, 28th April.
However there is no seat available….

I hope that someone would cancel booking( and I could get it).

Taka

cybersonica 2005 at London(28/04 - 01/05)

via toxi.in.process: cybersonica 2005

This year’s Cybersonica audiovisual culture festival will take place this weekend (28/04 - 01/05) in London, hosted at illustrious venues like the Dana Centre (Science Museum), ICA and Truman Brewery in Brick Lane.

Sounds quite interesting!!

Problem is that hand-in day of my essay is 29th…..
It’s just a 1500word, but currently 0 words…
hmmmmmm, yep I’ll do my best…….

toxi

cybersonica 2005

short notice as usual… This year’s Cybersonica audiovisual culture festival will take place this weekend (28/04 - 01/05) in London, hosted at illustrious venues like the Dana Centre (Science Museum), ICA and Truman Brewery in Brick Lane.




Via Stanza, initiator and curator of SoundToys.net, I just received final confirmation about Thursday’s opening programme. As part of the symposium taking place at the Dana Centre in the afternoon, I shall be giving a brief presentation and overview of my sound-reactive works, followed later by a live performance with übercool audio artist pelado in the evening (1900-2230). Other artists taking part in the symposium include the fabulous Julian baker, up-and-coming pixelsumo artist and Processing fellow Chris O’Shea, Adam Hoyle and of course Stanza.




The festival’s keynote speech will be delivered by none else than the almighty Golan Levin - definitely looking forward to this one!




If you’re in town, let’s meet up!





ps. phew, that was enough name dropping for a whole year! :)
020200 - analog digital design

An essential truth: graffiti can’t be stopped

I grabbed this picture from the Bloodwars-pdf Magazine. I think this is one of the very, very essential insights of our time.

I have seen graffiti even in the oddest places and on sites you never expected graffiti to be. Just for a simple example two pictures of graffiti. Both are taken from driving vehicles across Europe. The first one is in Remagen, near Bonn, Germany. The second one near Beaumont, France.

Graffiti and street art acts as an indicator for urbanity. Never mind where you are in this world, graffiti is everywhere and can’t be stopped. Visit the Woostercollective for pictures of an version of international street art as an example for street art! be sure ti find here real, true street art.

thinking on digital tools

An essential truth: graffiti can’t be stopped

I grabbed this picture from the Bloodwars-pdf Magazine. I think this is one of the very, very essential insights of our time.

I have seen graffiti even in the oddest places and on sites you never expected graffiti to be. Just for a simple example two pictures of graffiti. Both are taken from driving vehicles across Europe. The first one is in Remagen, near Bonn, Germany. The second one near Beaumont, France.

Graffiti and street art acts as an indicator for urbanity. Never mind where you are in this world, graffiti is everywhere and can’t be stopped. Visit the Woostercollective for pictures of an version of international street art as an example for street art! be sure ti find here real, true street art.

Andreas

Bastelstunde

Wie bastel ich mir kleine Tiere die nicht nur gut aussehen, sondern sich auch noch schön bewegen. Das erklärt liquidjourney in einer schönen Flashpräsentation für die FITC 2005.