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Archive for February, 2005

CGWS Blog

Jef Raskin passes away


One of the Human Computer Interaction's fathers has just left two days ago at 61. Fortunately he left to us many articles and researches to keep his pioneeristic spirit alive. Rest in peace big man!

Mike

Mr. Sketch

Work in progress: using genetic algorithms to evolve compositions (right) that match a target picture (left). I’ve yet to put real competition into the system, and it needs more than just line segments….

Quasimondo

Look Ma, No Humor!

That what I was afraid of has happened. I’ve just watched the trailer for the upcoming The Hichhiker’s Guide to the Galaxy movie and now I’m … disappointed? shocked? disgusted? Did I read a different story? Where is all that action coming from? Where is the spirit of Douglas Adams? The humor? The sarkasm? The wit? If they made the whole movie like this trailer I can imagine why it was never made as long as Douglas Adams was alive.

At least I hope that the popularity of the movie will help to spread some other Douglas Adams’ ideas especially in god’s own country.

Quasimondo

Built with Processing: Cassini

Just added a recreational after-work experiment to the Incubator. It’s the animated version of a Photoshop Plugin I wrote many years ago: Cassini

Mike

Hipster Crafts

THRIFTDELUXE — “THRIFTDELUXE is a non-commercial contemporary DIY zine which provides easy, inexpensive yet damn cool projects that anyone can make by following our simple instructions.” The Coca Cola vase is cool, and ridiculously simple. See also ReadyMade Magazine and…

Mike

Sex, Drugs, and Cocoa Puffs

Sex, Drugs, and Cocoa Puffs is a collection of great essays by Chuck Klosterman. Each article mixes sociology and media criticism with heavy doses of pop culture and observational humor, a style the will likely come to define Generation X…

Mike

Heavy Metal Numbers

Wolfram’s MathWorld has an entry on the Beast Number, 666. I was expecting numerology, but the beast number actually has some very clear relationships. The beast number is the sum of the first 7 primes squared:     666 = 2² +…

CGWS Blog

Creative Code


Having started to use public transportation I'm reading many books at the moment but I think one of them is a master piece. In fact John Maeda late 2004 published a kind of reference about Aesthetics and Computation. It seems a little bit too near to M.I.T. and J.M. friends but it is anyway a very cool reference for the one that thinks that code is something behind not just a boring display.

CGWS Blog

Plad by Nikita Pashenkov


This is a project of a very simple 3D object building and animating environment. It's really impressing how could be faster build and animate pixelate 3D objects.

Mike

City != Tree

Reading a wonderful essay, Christopher Alexander’s A city is not a tree. Alexander illustrates how natural (developed over time) and artificial (developed according to a plan) cities are organized as networks and trees, respectively. Further, he shows how the human…

Mike

♥">Valentine

New applet: Valentine2005 Written to make images for my Valentine’s Day card this year. Words circle my heart, and then unfold to reveal our song: the wonderfully sugary “Such Great Heights” by the Postal Service (Iron and Wine cover). Happy…

Quasimondo

Plankton

I’m not sure if my obsession to find the perfect antialiasing is becoming pathologic, but I must confess that I spend half this day with programming my own line drawing function. I’m not that mental yet to start completely from scratch, no, I found some solid groundwork in Hugo Elias’ adaption of Xiaolin Wu’s Algorithm.

What caused me to do this was that the lines that Processing draws with its own method simply didn’t cut it when I needed them antialiased and almost transparent - the result always reminded me of a very refined version of potato print.

So in the end I managed to write a very ugly looking method that creates pretty pretty antialiased semi-transparent lines and is even faster than the native version. Something that I probably could have found in zillions of places as a free download - had I only searched a little bit longer.

Well whatever - the reason for this entry was not line algorithm but to invite you to check out my lastest work in the Incubator: Plankton.

Diogo Terroso

Natural Interfaces

Real objects such as tree branches, leafs and sand, function as an interface between the visitors and the art piece. By moving and repositioning the physical objects in space, the visitors initiate the real-time transformation of a digital landscape, in which mountains emerge, clouds move in the sky and trees grow. Evolutionary processes are inter-connected with the interaction, making the visitors pro-active in the development of the virtual environment.

The concept departs from the idea of opening a dialogue between the real and the virtual by the interaction with physical objects.





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Diogo Terroso

Residual Data-Cloud

The Residual Data-Cloud is an application that loads images from a networked source and generates a data-driven three-dimensional form. Images are collected via a digital camera, or a mobile phone, by the author and participants during presentation. The resulting shape, which resembles a cloud of dust, is a metaphor of residual memory immersed and somehow materialized in a real environment.

Digital appears here as a parallel dimension, in which user’s perception is subjected to layers of abstraction and figuration. Its behaviour in the real space, captured by a tracking device, affects data display by revealing different properties of the cloud. Recognizable shapes appear and disappear through interaction.





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